How to start writing an augmented reality application
Asked Answered
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I have been looking at creating an augmented reality application. Can anyone suggest a preferred technology platform to start writing an application of this kind.

I would like this to be a desktop application and not a mobile application. Therefore I want to use a webcam with object recognition.

Thanks!

Observant answered 8/12, 2009 at 22:20 Comment(1)
What sort of augmented reality do you expect to see from your desk? "kettle"? "telephone"? "annoying coworker"?Lobell
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FLARToolKit is another good place to look. It's free and uses flash + Actionsctript 3. gotoandlearn DOT com has a couple good video tutorial on how to use the library, I'd give you links to them but stackoverflow says I'm not special enough for more than 1 url.

Seed answered 9/12, 2009 at 0:10 Comment(0)
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Your best bet is probably a cell phone of some kind.

I would go for Android. With the built in Accelerometer and GPS on Android phones, it won't be too hard to tag locations and detect if you are looking at them. You can then create an overlay ontop of the camera input to tag locations and the like. There are some people who have done similar things on this platform, so you might even get some help.

Good Luck.

Nariko answered 8/12, 2009 at 22:26 Comment(5)
You'll need a compass on the device too.Electrodynamometer
Good thing Android phones have those too!Nariko
what about for a desktop application? I want to use a webcam and object recognition.Observant
Have you seen #276792 ? Sounds like what you are trying to do. Otherwise, you probably can't go wrong with C++ in .netNariko
It might also be worth checking out #287159 if you're just getting started.Nariko
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If you want to build your own AR sdk so you can improve it over time, here I posted a kind of tutorial on which techniques and functions do you need.

I chose OpenCV as it is fast, free and versatile.

Diclinous answered 5/9, 2012 at 15:16 Comment(0)
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I was at a conference last weekend where somebody demoed Goblin XNA. It's an extension to the XNA framework to support augmented reality. It certainly looked very impressive.

If your already familiar with .net it might be worth a look.

Gherlein answered 8/12, 2009 at 22:29 Comment(0)
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There is the Android and iPhone Augmented Reality dev kit. iPhone version here Android version here. Assuming you can program in obj-c or java, those should take some of the complicated math off your hands.

Crucify answered 21/12, 2009 at 21:13 Comment(0)
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You can use Nyartoolkit for java on Windows and Linux platforms You can install using http://sixwish.jp/Nyartoolkit/Java/section01.en/ Also you can check http://fivedots.coe.psu.ac.th/~ad/jg/ch165/index.html for Augmented Reality with NyARToolkit e-book and samples.

Thresathresh answered 8/12, 2009 at 22:20 Comment(0)
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For desktop purposes - object recognition with a webcam - opencv is certainly worth a look. I think there is also a port for mobile devices

Atc answered 18/2, 2011 at 23:12 Comment(0)
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I would suggest you to try NYARToolkit for Unity

you can download basic Unity for free from here

with this Augmented Reality be a 2 minutes task, its very easy to use both "unity" and "NyARToolkit for unity"

Squatter answered 24/2, 2013 at 19:45 Comment(0)
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Does desktop application include WebGL applications in the web browser?

If so, then you might want to check out skarf.js, a framework that I have written for handling JavaScript augmented reality libraries in Three.js. It currently integrates JSARToolKit and js-aruco, so you can easily switch between these two libraries to decide on the more suitable one to use.

This framework takes care of a number of things for you, including automatic loading of models when the associated markers are detected (association is specified in a JSON file). There is also a GUI marker system which allows users to control settings using AR markers.

Integration with Three.js is just one line of code to create a Skarf instance and another line of code to update.

There are videos, live demos, source codes, examples and documentation available. Check out http://cg.skeelogy.com/skarfjs/ for more info.

Priestcraft answered 10/10, 2013 at 21:55 Comment(0)

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