In html5, when you draw to a canvas using putImageData(), if some of the pixels you are drawing are transparent (or semi-transparent), how do you keep old pixels in the canvas unaffected?
example:
var imgData = context.createImageData(30,30);
for(var i=0; i<imgData.data.length; i+=4)
{
imgData.data[i]=255;
imgData.data[i+1]=0;
imgData.data[i+2]=0;
imgData.data[i+3]=255;
if((i/4)%30 > 15)imgData.data[i+3] = 0;
}
context.putImageData(imgData,0,0);
The right half of the 30x30 rect is transparent. If this is drawn over something on the canvas, pixels behind the right half are removed (or become thransparent). How do I keep them?