How to programmatically send a pangesture in swift
Asked Answered
M

3

14

I have a view that has panGesture functionality, but I need to send a pan-gesture from one point to another programatically. Is there a way to do this in swift using an animation with a specific time interval? Here is my attempt at calling the pan gesture programmatically:

    var upPanPoint = CGPoint(x: contentView.center.x, y: contentView.center.y + 500)
    var upPan = panGestureRecognizer.setTranslation(upPanPoint, inView: self)
    
    onSwipe(upPan)

here is the code that recognizes the pan gesture:

 func onSwipe(panGestureRecognizer : UIPanGestureRecognizer!) {
    let view = panGestureRecognizer.view!
    print(view)
    
    switch (panGestureRecognizer.state) {
    case UIGestureRecognizerState.Began:
        if (panGestureRecognizer.locationInView(view).y < view.center.y) {
            self.viewState.rotationDirection = .RotationAwayFromCenter
        } else {
            self.viewState.rotationDirection = .RotationTowardsCenter
        }
    case UIGestureRecognizerState.Ended:
        self.finalizePosition()
    default:
        let translation : CGPoint = panGestureRecognizer.translationInView(view)
        view.center = self.viewState.originalCenter + translation
        self.rotateForTranslation(translation, withRotationDirection: self.viewState.rotationDirection)
        self.executeOnPanForTranslation(translation)
    }
}
Marylynnmarylynne answered 3/9, 2015 at 6:57 Comment(3)
Maybe try to call some NSView touch methods in proper order.Darky
Perhaps you have to set upPan.state to .Changed(or some value different than .Possible, allowing you to recognize it).Duncandunce
possible duplicate of UITapGestureRecognizer Programmatically trigger a tap in my viewFlyaway
E
22
// The Pan Gesture
func createPanGestureRecognizer(targetView: UIImageView) {
    var panGesture = UIPanGestureRecognizer(target: self, action:("handlePanGesture:"))
    targetView.addGestureRecognizer(panGesture)
}

func handlePanGesture(panGesture: UIPanGestureRecognizer) {
    // get translation
    var translation = panGesture.translationInView(view)
    panGesture.setTranslation(CGPointZero, inView: view)
    println(translation)

    // create a new Label and give it the parameters of the old one
    var label = panGesture.view as UIImageView
    label.center = CGPoint(x: label.center.x+translation.x, y: label.center.y+translation.y)
    label.multipleTouchEnabled = true
    label.userInteractionEnabled = true

    if panGesture.state == UIGestureRecognizer.State.began { 
        // add something you want to happen when the Label Panning has started
    }

    if panGesture.state == UIGestureRecognizer.State.ended {
        // add something you want to happen when the Label Panning has ended
    }

    if panGesture.state == UIGestureRecognizer.State.changed {           
        // add something you want to happen when the Label Panning has been change ( during the moving/panning ) 
    } else {  
        // or something when its not moving
    }    
}
Erikerika answered 3/9, 2015 at 8:48 Comment(0)
Z
5
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.panGesture))
    self.imageView.addGestureRecognizer(panGesture)
@objc func panGesture(sender: UIPanGestureRecognizer){
    let point = sender.location(in: view)
    let panGesture = sender.view
    panGesture?.center = point
    print(point)
}
Zeph answered 27/3, 2017 at 8:14 Comment(0)
C
1

With Swift version 4.2 you can set pan gesture programmatically using below code:

let panGesture = UIPanGestureRecognizer(target: self, action:(#selector(self.handleGesture(_:))))
self.view.addGestureRecognizer(panGesture)

@objc func handleGesture(_ sender: UIPanGestureRecognizer) {

    switch sender.state {
    case .began:
    case .changed:
    case .cancelled:
    case .ended:
    default:
        break
    }
}
Cannibalism answered 20/12, 2018 at 1:6 Comment(0)

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