I have some AssetBundles that I want to convert to .png image files.
They are Texture2D assets, but the problem is as they are not Read Enable, when I try to convert them to PNG with a
var _bytes = _texture2d.EncodeToPNG();
command, I get the following error message:
Texture 'name of a texture' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
I really can't access the Texture Import Settings, as they come from asset bundles and everything is made with code.
Somebody has a workaround for this?
Thanks