For UI that should differ slightly on iOS and Android, i.e. on different platforms, there must be a way to detect which one the app is running on, but I couldn't find it in the docs. What is it?
import 'dart:io' show Platform;
if (Platform.isAndroid) {
// Android-specific code
} else if (Platform.isIOS) {
// iOS-specific code
}
All options include:
Platform.isAndroid
Platform.isFuchsia
Platform.isIOS
Platform.isLinux
Platform.isMacOS
Platform.isWindows
You can also detect if you are running on the web using kIsWeb
, a global constant indicating if the application was compiled to run on the web:
import 'package:flutter/foundation.dart' show kIsWeb;
if (kIsWeb) {
// running on the web!
} else {
// NOT running on the web! You can check for additional platforms here.
}
Platform
documentation: https://api.flutter.dev/flutter/dart-io/Platform-class.htmlkIsWeb
documentation: https://api.flutter.dev/flutter/foundation/kIsWeb-constant.html
kIsWeb
before checking other platforms, like my answer shows, it will work just fine. I just verified this on Dartpad web. –
Democrat Thanks to Collin, the final answer is:
bool isIOS = Theme.of(context).platform == TargetPlatform.iOS;
Platform.isIOS
–
Galeiform initstate()
it will throw an exception as Theme.of()
is a inherited widgets and will listen to changes. Which cannot be done in initstate()
so it throws exception –
Fullmer Although defaultTargetPlatform
will work, I would suggest using Theme.of(context).targetPlatform
. This enables testing of iOS behavior (because defaultTargetPlatform
is always TargetPlatform.android
in tests). It also allows ancestors of your widget to override its target platform by wrapping it in a Theme
widget.
if (Platform.isIOS) {//my iOS widgets}
–
Sheugh Platform.isIOS
has the same problems as defaultTargetPlatform
. It doesn't work in tests and can't be overwritten by the Theme
widget. –
Stain import 'dart:io' show Platform; //at the top
String os = Platform.operatingSystem; //in your code
print(os);
It is simple just import the io library
import'dart:io' show Platform;
void main(){
if(Platform.isIOS){
return someThing();
}else if(Platform.isAndroid){
return otherThing();
}else if(Platform.isMacOS){
return anotherThing();
}
or in very simple way
Platform.isIOS ? someThing() : anOther(),
if (Platform.isAndroid) {
// Android-specific code/UI Component
} else if (Platform.isIOS) {
// iOS-specific code/UI Component
}
Don't forget to import IO Library.
import 'dart:io';
If you are using import 'dart:html';
too in same file then you have to specify Platform definition as both libraries has definition of "Platform"
in that case use Platform Specific Code like Below:
import 'dart:io' as IO;
import 'dart:html';
if (IO.Platform.isAndroid) {
// Android-specific code/UI Component
} else if (IO.Platform.isIOS) {
// iOS-specific code/UI Component
}
If you are looking into Platform Integration properly I would Suggest Use Complete Example on Flutter site: https://flutter.dev/docs/development/platform-integration/platform-channels
for more simple way for web and app both.try this
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
var platformName = '';
if (kIsWeb) {
platformName = "Web";
} else {
if (Platform.isAndroid) {
platformName = "Android";
} else if (Platform.isIOS) {
platformName = "IOS";
} else if (Platform.isFuchsia) {
platformName = "Fuchsia";
} else if (Platform.isLinux) {
platformName = "Linux";
} else if (Platform.isMacOS) {
platformName = "MacOS";
} else if (Platform.isWindows) {
platformName = "Windows";
}
}
print("platformName :- "+platformName.toString());
You can do
defaultTargetPlatform == TargetPlatform.iOS
? kIOSTheme
: kDefaultTheme,
from import 'package:flutter/foundation.dart';
Most "Flutter" answer is as follows:
import 'package:flutter/foundation.dart' show TargetPlatform;
//...
if(Theme.of(context).platform == TargetPlatform.android)
//do sth for Android
else if(Theme.of(context).platform == TargetPlatform.iOS)
//do sth else for iOS
else if(Theme.of(context).platform == TargetPlatform.fuchsia)
//even do sth else for Fuchsia OS
you can add this extension file (platform_ext.dart) to the project and call in any object
import 'dart:io';
import 'package:flutter/foundation.dart' show kIsWeb;
extension Target on Object {
bool isAndroid() {
return Platform.isAndroid;
}
bool isIOS() {
return Platform.isIOS;
}
bool isLinux() {
return Platform.isLinux;
}
bool isWindows() {
return Platform.isWindows;
}
bool isMacOS() {
return Platform.isMacOS;
}
bool isWeb() {
return kIsWeb;
}
// ···
}
just import the file and call it
import 'platform_ext.dart';
....
@override
Widget build(BuildContext context) {
return isAndroid()? Text("Android"):Text("Not Android");
}
You can use Universal Platform package:
https://pub.dev/packages/universal_platform
import 'package:universal_platform/universal_platform.dart';
bool isIos = UniversalPlatform.isIOS;
bool isAndroid = UniversalPlatform.isAndroid;
bool isWeb = UniversalPlatform.isWeb;
print('iOS: $isIos');
print('Android: $isAndroid');
print('Web: $isWeb');
import 'dart:io' as io;
if(io.Platform.isAndroid){
doSomething();
}else {
doSomethingElse();
}
So here is a little utility I use to detect platforms and os to be reactive as appropriate.
import'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
class Util {
os getPlatform() {
if (kIsWeb) {
return os.Web;
} else if (Platform.isIOS) {
return os.IOS;
} else if (Platform.isAndroid) {
return os.Android;
} else if (Platform.isFuchsia) {
return os.Fuchsia;
} else if (Platform.isLinux) {
return os.Linux;
} else if (Platform.isMacOS) {
return os.MacOS;
} else if (Platform.isWindows) {
return os.Windows;
}
return os.Unknown;
}
bool isWeb() {
return (getPlatform()==os.Web);
}
bool isMobile() {
os platform = getPlatform();
return (platform == os.Android || platform == os.IOS || platform== os.Fuchsia);
}
bool isComputer() {
os platform = getPlatform();
return (platform == os.Linux || platform == os.MacOS || platform== os.Windows);
}
}
enum os { Unknown, Web, Android, Fuchsia, IOS, Linux, MacOS, Windows }
import 'dart:io' show Platform;
if (Platform.isAndroid) {
// Android-specific code
} else if (Platform.isIOS) {
// iOS-specific code
}else if (Platform.isFuchsia) {
// Fuchsia-specific code
}else if (Platform.isLinux) {
// Linux-specific code
}else if (Platform.isMacOS) {
// MacOS-specific code
}else if (Platform.isWindows) {
// Windows-specific code
}else if (Platform.isWindows) {
// Windows-specific code
}
for web
import 'package:flutter/foundation.dart' show kIsWeb;
if (kIsWeb) {
// running on the web!
} else {
// NOT running on the web! You can check for additional platforms here.
}
If you import both "dart:io" and "dart:html", it does not understand which Platform to import and gives error. So import one of them.
import 'dart:io';
Platform.isIOS ? CupertinoWidget() : MaterialWidget()
EDITED
Since I have published the flutter_helper_utils package, and added all the boilerplate code in it. You can easily:
import 'package:flutter_helper_utils/flutter_helper_utils.dart';
context.isMobile;
context.isApple;
context.isIOS;
context.isMobileWeb;
context.isAndroidWeb;
// etc...
The package also provides a lot of helper functions and extensions.
Previous Answer:
You can add this extension to your project
import 'package:flutter/material.dart';
extension PlatformExtension on BuildContext {
bool get isMobile =>
Theme.of(this).platform == TargetPlatform.iOS ||
Theme.of(this).platform == TargetPlatform.android;
bool get isDesktop =>
Theme.of(this).platform == TargetPlatform.macOS ||
Theme.of(this).platform == TargetPlatform.windows ||
Theme.of(this).platform == TargetPlatform.linux;
}
extension TargetPlatformExtension on TargetPlatform {
bool get isMobile =>
this == TargetPlatform.iOS || this == TargetPlatform.android;
bool get isDesktop =>
this == TargetPlatform.linux ||
this == TargetPlatform.macOS ||
this == TargetPlatform.windows;
}
Now you can access the host platform using.
BuildContext => context.isDesktop
TargetPlatform => defaultTargetPlatform.isDesktop
It is recommended to access the platform from context.
To detect if your app is running on browsers, you can use the kIsWeb constant from the foundation library.
import 'package:flutter/foundation.dart';
log('$kIsWeb'); // will print true if the app is running on a browser
Note that if you are running a web app on a desktop, the isDesktop getter will return true, and same thing for mobile platforms. And to avoid that.
import 'package:flutter/foundation.dart';
if (!kIsWeb && defaultTargetPlatform.isDesktop) {
// do stuff for desktop apps only
}
if (!kIsWeb && defaultTargetPlatform.isMobile) {
// do stuff for mobile apps only
}
You can modify the extensions to get your preferred implementation.
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
class PlatformUtil {
static const bool isWeb = kIsWeb;
static bool get isMobile {
if (kIsWeb) {
return false;
} else {
return Platform.isIOS || Platform.isAndroid;
}
}
static bool get isDesktop {
if (kIsWeb) {
return false;
} else {
return Platform.isLinux || Platform.isFuchsia || Platform.isWindows || Platform.isMacOS;
}
}
}
**multiple platform you check and run your code according specific platform **
bool isIOS = Theme.of(context).platform == TargetPlatform.iOS;
bool isAndroid = Theme.of(context).platform == TargetPlatform.android;
bool islinux = Theme.of(context).platform == TargetPlatform.linux;
bool isfuchsia = Theme.of(context).platform == TargetPlatform.fuchsia;
bool isMacOS = Theme.of(context).platform == TargetPlatform.macOS;
bool iswindows = Theme.of(context).platform == TargetPlatform.windows;
If you just need a string for logging purposes, you can use Platform.operatingSystem
, which returns the OS name as a lowercase string.
import 'dart:io';
import 'package:flutter/foundation.dart';
String _getPlatform() {
if (kIsWeb) return 'web';
return Platform.operatingSystem;
}
Checking Host Platform in Dart.
import 'dart:io' as IO;
_checkingHostPlatform(){
if(IO.Platform.isAndroid){
//Execute code for android
}else if(IO.Platform.isIOS){
//Execute code for iOS
}else{
//Execute code for other platforms
}
}
This custom-created class will help you to detect the platform:
import 'package:flutter/foundation.dart'
show defaultTargetPlatform, kIsWeb, TargetPlatform;
enum Os {
web,
android,
ios,
macOS,
linux,
windows,
fuchsia,
}
class Platform {
const Platform();
/// Platform is Web.
static bool get isWeb => os == Os.web;
/// Platform is Android.
static bool get isAndroid => os == Os.android;
/// Platform is IOS.
static bool get isIOS => os == Os.ios;
/// Platform is Fuchsia.
static bool get isFuchsia => os == Os.fuchsia;
/// Platform is Linux.
static bool get isLinux => os == Os.linux;
/// Platform is MacOS.
static bool get isMacOS => os == Os.macOS;
/// Platform is Windows.
static bool get isWindows => os == Os.windows;
/// Platform is Android or IOS.
static bool get isMobile => isAndroid || isIOS;
/// Platform is Android or IOS or Fuchsia.
static bool get isFullMobile => isMobile || isFuchsia;
/// Platform is Linux or Windows or MacOS.
static bool get isDesktop => isLinux || isWindows || isMacOS;
/// Getting the os name.
static Os get os {
if (kIsWeb) {
return Os.web;
}
switch (defaultTargetPlatform) {
case TargetPlatform.android:
return Os.android;
case TargetPlatform.iOS:
return Os.ios;
case TargetPlatform.macOS:
return Os.macOS;
case TargetPlatform.windows:
return Os.windows;
case TargetPlatform.fuchsia:
return Os.fuchsia;
case TargetPlatform.linux:
return Os.linux;
}
}
}
Note most of the answers here are wrong due to:
defaultTargetPlatform is always set to android in unit testing and setting to something else always causes problems per the Flutter Docs explainations.
We always wrap widgets to golden, BDD, and widget test with a MaterialApp in which we set the ThemeData.platform property to simulate the target platfrom.
Thus the solution should be this:
import 'package:flutter/material.dart';
extension PlatformExtension on BuildContext {
bool get isMobile =>
Theme.of(this).platform == TargetPlatform.iOS ||
Theme.of(this).platform == TargetPlatform.android ||
Theme.of(this).platform == TargetPlatform.fuchsia;
bool get isDesktop =>
Theme.of(this).platform == TargetPlatform.macOS ||
Theme.of(this).platform == TargetPlatform.windows ||
Theme.of(this).platform == TargetPlatform.linux;
bool get isIOS => Theme.of(this).platform == TargetPlatform.iOS;
bool get isAndroid => Theme.of(this).platform == TargetPlatform.android;
bool get isFuchsia => Theme.of(this).platform == TargetPlatform.fuchsia;
bool get isLinux => Theme.of(this).platform == TargetPlatform.linux;
bool get isWindows => Theme.of(this).platform == TargetPlatform.windows;
bool get isMacOS => Theme.of(this).platform == TargetPlatform.macOS;
}
There is a growing list of Flutter Mentors on substack that do one day a week chats to answer questions such as this and that list is on the right side of my substack and my substack link is in my profile.
Below two line will give you the name of OS.
import 'dart:io' as OS; //on top
OS.Platform.operatingSystem // use this to get name of OS
If you want checks based on OS use below properties:
- OS.Platform.isAndroid
- OS.Platform.isIOS
© 2022 - 2024 — McMap. All rights reserved.
Undefined name 'Platform'.dart(undefined_identifier)
Is there any per-requisites to usePlatform
? – Throaty