I want to make class A friend of class B. I want to do this as these interact very much and A needs to change internals of class B (which I don't want to expose using public). But I want to make sure it has access to only a few selected functions, not all the functions.
Example:
class A
{
};
class B
{
private:
void setState();
void setFlags();
friend class A;
};
I want A to be able to access setState
but not setFlags
... Is there a design pattern or a nice way of doing this, or am I left with giving full access or no access at all in this case?