As others have mentioned, console applications don't have a message pump.
Here is a TConsoleTimer
thread class which mimics a TTimer
class. The main difference is that the code in the event is executed in the TConsoleTimer
thread.
Update
At the end of this post is a way to have this event called in the main thread.
unit ConsoleTimer;
interface
uses
Windows, Classes, SyncObjs, Diagnostics;
type
TConsoleTimer = Class(TThread)
private
FCancelFlag: TSimpleEvent;
FTimerEnabledFlag: TSimpleEvent;
FTimerProc: TNotifyEvent; // method to call
FInterval: integer;
procedure SetEnabled(doEnable: boolean);
function GetEnabled: boolean;
procedure SetInterval(interval: integer);
protected
procedure Execute; override;
public
Constructor Create;
Destructor Destroy; override;
property Enabled : boolean read GetEnabled write SetEnabled;
property Interval: integer read FInterval write SetInterval;
// Note: OnTimerEvent is executed in TConsoleTimer thread
property OnTimerEvent: TNotifyEvent read FTimerProc write FTimerProc;
end;
implementation
constructor TConsoleTimer.Create;
begin
inherited Create(false);
FTimerEnabledFlag := TSimpleEvent.Create;
FCancelFlag := TSimpleEvent.Create;
FTimerProc := nil;
FInterval := 1000;
Self.FreeOnTerminate := false; // Main thread controls for thread destruction
end;
destructor TConsoleTimer.Destroy; // Call TConsoleTimer.Free to cancel the thread
begin
Terminate;
FTimerEnabledFlag.ResetEvent; // Stop timer event
FCancelFlag.SetEvent; // Set cancel flag
Waitfor; // Synchronize
FCancelFlag.Free;
FTimerEnabledFlag.Free;
inherited;
end;
procedure TConsoleTimer.SetEnabled(doEnable: boolean);
begin
if doEnable then
FTimerEnabledFlag.SetEvent
else
FTimerEnabledFlag.ResetEvent;
end;
procedure TConsoleTimer.SetInterval(interval: integer);
begin
FInterval := interval;
end;
procedure TConsoleTimer.Execute;
var
waitList: array [0 .. 1] of THandle;
waitInterval,lastProcTime: Int64;
sw: TStopWatch;
begin
sw.Create;
waitList[0] := FTimerEnabledFlag.Handle;
waitList[1] := FCancelFlag.Handle;
lastProcTime := 0;
while not Terminated do
begin
if (WaitForMultipleObjects(2, @waitList[0], false, INFINITE) <>
WAIT_OBJECT_0) then
break; // Terminate thread when FCancelFlag is signaled
if Assigned(FTimerProc) then
begin
waitInterval := FInterval - lastProcTime;
if (waitInterval < 0) then
waitInterval := 0;
if WaitForSingleObject(FCancelFlag.Handle,waitInterval) <> WAIT_TIMEOUT then
break;
if WaitForSingleObject(FTimerEnabledFlag.Handle, 0) = WAIT_OBJECT_0 then
begin
sw.Start;
FTimerProc(Self);
sw.Stop;
// Interval adjusted for FTimerProc execution time
lastProcTime := sw.ElapsedMilliSeconds;
end;
end;
end;
end;
function TConsoleTimer.GetEnabled: boolean;
begin
Result := (FTimerEnabledFlag.Waitfor(0) = wrSignaled);
end;
end.
And a test:
program TestConsoleTimer;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils,ConsoleTimer;
type
TMyTest = class
procedure MyTimerProc(Sender: TObject);
end;
procedure TMyTest.MyTimerProc(Sender: TObject);
begin
// Code executed in TConsoleTimer thread !
WriteLn('Timer event');
end;
var
MyTest: TMyTest;
MyTimer: TConsoleTimer;
begin
MyTest := TMyTest.Create;
try
MyTimer := TConsoleTimer.Create;
MyTimer.Interval := 1000;
MyTimer.OnTimerEvent := MyTest.MyTimerProc;
WriteLn('Press [Enter] key to end.');
MyTimer.Enabled := true;
ReadLn;
MyTimer.Free;
finally
MyTest.Free;
WriteLn('End.');
end;
end.
As mentioned above, how do I make the event execute in the main thread?
Reading Delphi 7: Handling events in console application (TidIRC) gives the answer.
Add a method in TConsoleTimer
:
procedure TConsoleTimer.SwapToMainThread;
begin
FTimerProc(Self);
end;
and change the call in the Execute
method to:
Synchronize(SwapToMainThread);
To pump the synchronized calls, use CheckSynchronize()
function in Classes unit:
while not KeyPressed do CheckSynchronize(); // Pump the synchronize queue
Note: the console KeyPressed
function can be found here:How i can implement a IsKeyPressed function in a delphi console application?.