Ok, i've seen many similar questions both on here and unity forums asking about converting from one format to another. I've got a (hopefully) simple question that i just can't find the answer for. I'm using the game-center plugin from Prime31 to handle a turn based multi-player game. Inside the plugin for Prime31 they ask you for a byte[] to send to the other players. (State data) So the question is, what would be a good way to convert a List to a byte array AND then convert them back from byte array?
for reference this is as complicated a class as i need, i might need to add more members later, but not any different types. ALSO the list of int's(cards in hand) could easily be 4 separate int if that makes converting the list of PokerPlayers to an byte[] any easier. Also at this list is not a set length but will always be 4-8.
public class PokerPlayer{
public string playerID;
public string alias;
public int wildCard;
public List<int> cardsInHand;
public int chips;
}
I feel like the when i see the answer I'm going to smack myself for not seeing the answer sooner. Any pointers/ links to relevant materials would be sweet, i've searched google for a good 3 hours now with similar (SO similar) but not quite the same questions.