Please note: this question is not the same as this question.
I recently came across some C# syntax I hadn't previously encountered:
Is there any way to do this in F#?
class Two
{
public string Test { get; set; }
}
class One
{
public One()
{
TwoProperty = new Two();
}
public Two TwoProperty { get; private set; }
}
var test = new One(){ TwoProperty = { Test = "Test String" }};
(note the initialization of TwoProperty
in the initializer when the setter is private - it is setting a property on the object stored in TwoProperty
, but NOT storing a new instance of Two
in the property)
Edit: I recently came across some C# code in a constructor in monotouch like this:
nameLabel = new UILabel {
TextColor = UIColor.White,
Layer = {
ShadowRadius = 3,
ShadowColor = UIColor.Black.CGColor,
ShadowOffset = new System.Drawing.SizeF(0,1f),
ShadowOpacity = .5f
}
};
The best F# translation I could come up with was something like this:
let nameLabel = new UILabel ( TextColor = UIColor.White )
do let layer = nameLabel.Layer
layer.ShadowRadius <- 3.0f
layer.ShadowColor <- UIColor.Black.CGColor
layer.ShadowOffset <- new System.Drawing.SizeF(0.0f,1.0f)
layer.ShadowOpacity <- 0.5f
This isn't terrible, but it does have more noise with the repeated layer
reference plus its more imperative and less declarative.