Is there ever such a pattern of dependancies that it is impossible to keep everything in header files only? What if we enforced a rule of one class per header only?
For the purposes of this question, let's ignore static things :)
Is there ever such a pattern of dependancies that it is impossible to keep everything in header files only? What if we enforced a rule of one class per header only?
For the purposes of this question, let's ignore static things :)
I am aware of no features in standard C++, excepting statics which you have already mentioned, which require a library to define a full translation unit (instead of only headers). However, it's not recommended to do that, because when you do, you force all your clients to recompile their entire codebase whenever your library changes. If you're using source files or a static library or a dynamic library form of distribution, your library can be changed/updated/modified without forcing everyone to recompile.
It is possible, I would say, at the express condition of not using a number of language features: as you noticed, a few uses of the static
keyword.
It may require a few trick, but they can be reviewed.
()
). Note that in C++0x this becomes the favored way because it's guaranteed to be thread-safe while still protecting from the initialization order fiasco, until then... it's not thread-safe ;)Respecting those 3 points, I believe you would be able to write a fully-fledged header-only library (anyone sees something else I missed ?)
A number of Boost Libraries have used similar tricks to be header-only even though their code was not completely template. For example Asio
does very consciously and proposes the alternative using flags (see release notes for Asio 1.4.6):
This way (at the price of some more effort on the part of the library devs) the clients get their cake and eat it too. It's a pretty nice solution I think.
Note: I am wondering whether static
functions could be inlined, I prefer to use anonymous namespaces myself so never really looked into it...
The one class per header rule is meaningless. If this doesn't work:
#include <header1>
#include <header2>
then some variation of this will:
#include <header1a>
#include <header2>
#include <header1b>
This might result in less than one class per header, but you can always use (void*) and casts and inline functions (in which case the 'inline' will likely be duly ignored by the compiler). So the question, seems to me, can be reduced to:
class A
{
// ...
void *pimpl;
}
Is it possible that the private implementation, pimpl, depends on the declaration of A? If so then pimpl.cpp (as a header) must both precede and follow A.h. But Since you can always, once again, use (void*) and casts and inline functions in preceding headers, it can be done.
Of course, I could be wrong. In either case: Ick.
In my long career, I haven't come across dependency pattern that would disallow header-only implementation.
Mind you that if you have circular dependencies between classes, you may need to resort to either abstract interface - concrete implementation paradigm, or use templates (using templates allows you to forward-reference properties/methods of template parameters, which are resolved later during instantiation).
This does not mean that you SHOULD always aim for header-only libraries. Good as they are, they should be reserved to template and inline code. They SHOULD NOT include substantial complex calculations.
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std::cout
. To make that a class template's static data member would make for some really ugly syntax when using it. And template instantiations might be avoidable, but specializations are not, and when you fully specialize, wouldn't that fall under the ODR? Of course, you could fallback on partial specialization for that, but, again, that might make it harder to use this (not to speak of the increased complexity). – Finder