I need to use some files in my app. They are kept in asset folder. I saw discussions on SO, where the files are being copied from asset folder, to /data/data/<package_name> on the internal storage, and then being used. I get the code, but what I do not get is, what is the need to copy the assets to internal storage?
Android - Copy files from assets to /data/data folder
Asked Answered
see this –
Neibart
@Neibart I get it how we can copy assets to internal storage or external storage. I get both are possible, eg, here is some sample code for copying file from asset to internal storage - #15575483. What I don't get is, why would one want to do that. What is the significance of copying asset to internal/external storage. –
Gymkhana
Try this:(Use all three method its work for me and assign destination path in "toPath" string object)
String toPath = "/data/data/" + getPackageName(); // Your application path
private static boolean copyAssetFolder(AssetManager assetManager,
String fromAssetPath, String toPath) {
try {
String[] files = assetManager.list(fromAssetPath);
new File(toPath).mkdirs();
boolean res = true;
for (String file : files)
if (file.contains("."))
res &= copyAsset(assetManager,
fromAssetPath + "/" + file,
toPath + "/" + file);
else
res &= copyAssetFolder(assetManager,
fromAssetPath + "/" + file,
toPath + "/" + file);
return res;
} catch (Exception e) {
e.printStackTrace();
return false;
}
}
private static boolean copyAsset(AssetManager assetManager,
String fromAssetPath, String toPath) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(fromAssetPath);
new File(toPath).createNewFile();
out = new FileOutputStream(toPath);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
return true;
} catch(Exception e) {
e.printStackTrace();
return false;
}
}
private static void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Right idea, but you should not hard code the /data directory (as it is subject to change) but rather discover it via the appropriate api at runtime. –
Taxi
Its depend on user , I was provide answer for copying asset folder to some path..and if you read question again user ask for "/data/data" clearly. –
Induct
@LavekushAgrawal this code will copy to
"/data/data/" + getPackageName()
... this is not exactly /data/data/
. –
Nonconformist @Nonconformist Can you please edit my answer accordingly please, it will help to other ones. thank you. –
Induct
Where is the implementation for the assetFolder method? –
Legaspi
Why not use the
<application Context>getFilesDir()
method instead of the "/data/data/<package name>"? –
Expense I did this and got
permission denied
when trying to execute the binary asset –
Studley One reason that just popped up for me is when using existing C/C++ code with NDK that requires a path to a file and you don't want to modify that code.
For example, I'm using an existing C library that needs some data files and the only existing interface is some "load( char* path )" function.
Perhaps there is actually some better method but I have not found any yet.
public final String path = "/data/data/com.aliserver.shop/databases/";
public final String Name = "store_db";
public void _copydatabase() throws IOException {
OutputStream myOutput = new FileOutputStream(path + Name);
byte[] buffer = new byte[1024];
int length;
InputStream myInput = MyContext.getAssets().open("store_db");
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
myInput.close();
myOutput.flush();
myOutput.close();
}
I think you can't edit/modify data in asset folder in run time or after application installed .So we move files into internal folder then start working on it.
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