I'm currently facing a problem in C# that I think could be solved using existential types. However, I don't really know if they can be created in C#, or simulated (using some other construct).
Basically I want to have some code like this:
public interface MyInterface<T>
{
T GetSomething();
void DoSomething(T something);
}
public class MyIntClass : MyInterface<int>
{
int GetSomething()
{
return 42;
}
void DoSomething(int something)
{
Console.Write(something);
}
}
public class MyStringClass : MyInterface<string>
{
string GetSomething()
{
return "Something";
}
void DoSomething(string something)
{
SomeStaticClass.DoSomethingWithString(something);
}
}
Next I want to be able to iterate through a list of objects that implement this interface, but without caring what type parameter it has. Something like this:
public static void DoALotOfThingsTwice(){
var listOfThings = new List<MyInterface<T>>(){
new MyIntClass(),
new MyStringClass();
};
foreach (MyInterface<T> thingDoer in listOfThings){
T something = thingDoer.GetSomething();
thingDoer.DoSomething(something);
thingDoer.DoSomething(something);
}
}
This doesn't compile because the T
used by MyIntClass
and the one used by MyStringClass
are different.
I was thinking that something like this could do the trick, but I don't know if there's a valid way to do so in C#:
public static void DoALotOfThingsTwice(){
var listOfThings = new List<∃T.MyInterface<T>>(){
new MyIntClass(),
new MyStringClass();
};
foreach (∃T.MyInterface<T> thingDoer in listOfThings){
T something = thingDoer.GetSomething();
thingDoer.DoSomething(something);
thingDoer.DoSomething(something);
}
}
Action
and then store those in a list. You can create those actions generically. – Fruit