tl;dr #1: If an app has only one window, and you are not writing test cases that need the UI to be "mocked", it doesn't matter. You can use MainThread
for convenience. [By default, an app only has one window. Currently, the only way to have more than one window, is to run on a Desktop OS, and use platform-specific code to open a second window.]
tl;dr #2: "best practice" is to use Dispatcher
on some UI object. this.Dispatcher.Dispatch
in code-behind. Application.Current.Dispatcher.Dispatch
in non-UI code -- IF the app has only one window, or code needs to run on the first window opened.
mattleibow's explanation. Thanks to Ligun Shen-MSFT for this link as a comment on question.
... The MainThread is static so it is mostly correct. Let me explain.
When you have a UI component (BindableObject, Button, Page, Window), it knows which thread it is assigned to. Some platforms, like Windows and iOS, require that UI objects be created on the UI thread. It will throw otherwise. And, the dispatcher is initialized to that thread.
MainThread has no concept of the UI thread so picks the first one. In most cases, it is correct because most platforms only have 1 "main thread". Windows is an outlier to this because it supports windows on separate threads. ...
From senior Microsoft techie Rob Caplan's answer (google Rob Caplan Microsoft
for more info about who he is):
"InvokeOnMainThread was an oversimplification - not all apps have a main thread or a singular UI thread. Associating the Dispatcher to a UI object (which will in turn be tied to a thread) is more general and better supports multi-window applications."
That is: accessing the Dispatcher
on some UI object is "more general" than using MainThread.
Nitty-gritty details:
IF this is a Single Window app, AND you are writing code that is not code-behind (not part of a UI object), THEN Application.Current.Dispatcher
is convenient and safe. So is MainThread.BeginInvokeOnMainThread
. These two behave identically; it doesn't matter which you use in this case. However, consider various points below, such that Dispatcher
is slightly favored as "best practice".
- MOCK TESTING: its easier to make a mock
IDispatcher
, than to replace MainThread
static class.
MORE DETAILS:
If you are in code-behind (code associated with some UI object), this.Dispatcher...
is "preferred". (You can omit this.
; I just added it for clarity.) It is simple to code, and will keep working if the code is ever needed inside a second window.
If you are NOT in code-behind, and ARE in a single window app, Application.Current.Dispatcher
and MainThread
methods behave identically. HOWEVER, Application.Current.Dispatcher
is preferred, because it is an IDispatcher
object. Thus, it has the same syntax as the above "code-behind" case. And you can easily refactor some logic, if you need to pass to a different IDispatcher
. E.g. for MOCK TESTING. OR if in the future your code gets used in an app with multiple windows.
DO NOT use EITHER MainThread
nor Application.Current.Dispatcher
in an app with multiple windows. You MUST get hold of a UI object on the window being touched. If you are writing code in a UI element, use this.Dispatcher
. [this.
is optional; shown for clarity.] OR pass in to your method a reference to any UI element of that window (someUIElement.Dispatcher
).
UPDATE: DispatcherQueue
alternative for Microsoft-Windows-ONLY app that opens multiple windows, to pick correct dispatcher when not in code-behind. (If you only have one window, MainThread
is simpler, when not in code-behind. And works cross-platform.)