Recreate recipient bubble behaviour in Mail.app / Three20
Asked Answered
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2

15

Krumelur asked this question about how create a recipient bubble similar to the mail.app. Please see screenshots below of what I mean:

Mail.app picker bubble picture

Selected contact

I can create the look of this element (including the look when it has been selected) but I am struggling with getting the behaviour when it's part of a UITextField. How do you get the bubble to act as part of the UITextField text? For example, when you press the backspace button enough, the bubble becomes highlighted and after one more press will be deleted as if it was part of the text. I've also had difficulties moving the cursor as well.

Preferably the answer would be great in Monotouch but Objective-C answers are more than appreciated too. I'm not asking for the exact code (though if you are willing to part with it, then I won't say no! :D) but rather how to achieve this.

I'm aware of the Three20 project which has a similar element but I can't find where abouts in the code this is actually performed. I'm sorry if this doesn't make much sense, I've kinda struggled to put this question elequantly, please feel free to ask me any questions clarifying the question!

Eminent answered 9/3, 2011 at 14:18 Comment(1)
Sorry for bringing this old question to life. But can you please show the code how you implemented this. Also do you have the image files for the blue pill?Dugas
R
19

I don't like Three20 having had bad experiences trying to customise things, fix analyser warnings and make it build in Xcode 4. Will never use it again in a new project. But it will probably do what you want in this case.

However you can make your own bubbles fairly simply. I wish I could give credit to the author of the blog that I got this from, but it was two years ago and now I can't find it with Google. Basically you're picking a color, drawing the round endcaps, putting a rectangle between them and then putting the required text over the top.

UIGraphicsBeginImageContext(CGSizeMake(SIDELENGTH, SIDELENGTH));

CGContextRef context = UIGraphicsGetCurrentContext();

// the image should have a white background
[[UIColor clearColor] set];
CGRect myRect = CGRectMake(0.0f, 0.0f, SIDELENGTH, SIDELENGTH);
UIRectFill(myRect);

[self.color set];

// Drawing code
CGSize textSize = [self.text sizeWithFont:[UIFont boldSystemFontOfSize:[UIFont systemFontSize]]];

double capDiameter = textSize.height;
double capRadius = capDiameter / 2.0;
double capPadding = capDiameter / 4.0;
double textWidth = MAX( capDiameter, textSize.width ) ;

CGRect textBounds = CGRectMake(capPadding, 0.0, textWidth, textSize.height);

CGRect badgeBounds = CGRectMake(0.0, 0.0, textWidth + (2.0 * capPadding), textSize.height);

double offsetX = (CGRectGetMaxX(myRect) - CGRectGetMaxX(badgeBounds)) / 2.0;
double offsetY = (CGRectGetMaxY(myRect) - CGRectGetMaxY(badgeBounds)) / 2.0;
badgeBounds = CGRectOffset(badgeBounds, offsetX, offsetY);
textBounds = CGRectOffset(textBounds, offsetX, offsetY);

CGContextFillEllipseInRect(context, 
                           CGRectMake(badgeBounds.origin.x, badgeBounds.origin.y, capDiameter, capDiameter));

CGContextFillEllipseInRect(context, 
                           CGRectMake(badgeBounds.origin.x + badgeBounds.size.width - capDiameter, badgeBounds.origin.y, 
                                      capDiameter, capDiameter));

CGContextFillRect(context, CGRectMake(badgeBounds.origin.x + capRadius, badgeBounds.origin.y, 
                                      badgeBounds.size.width - capDiameter, capDiameter));

if(self.textColor != nil) {
    const CGFloat* colors = CGColorGetComponents(self.textColor.CGColor);
    CGColorSpaceRef space = CGColorGetColorSpace(self.textColor.CGColor);
    CGColorSpaceModel model = CGColorSpaceGetModel(space);

    if(model == kCGColorSpaceModelMonochrome)
        // monochrome color space has one grayscale value and one alpha
        CGContextSetRGBFillColor(context, *(colors + 0), *(colors + 0), *(colors + 0), *(colors + 1));
    else
        // else a R,G,B,A scheme is assumed.
        CGContextSetRGBFillColor(context, *(colors + 0), *(colors + 1), *(colors + 2), *(colors + 3));
} else 
    // else use plain white
    CGContextSetRGBFillColor(context, 1.0f, 1.0f, 1.0f, 1.0f);

[self.text drawInRect:textBounds 
 withFont:[UIFont boldSystemFontOfSize:[UIFont systemFontSize]] 
 lineBreakMode:UILineBreakModeClip alignment:UITextAlignmentCenter];

UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return image;

The delete button behaviour you describe is pretty simple too - once you have a match that is selected and accepted draw the bubble at the insertion point and change the frame of the UITextField to begin after the bubble. If you're at the beginning of the UITextField frame and you get another delete, remove the bubble UIImageView, reset the UITextField frame to where the UIImageView used to begin.

Or you could use a UIWebView as the address entry field in which you display bubble images created with the code shown along with text (see this StackOverflow question) as you edit it. You would just need to write a handler for the delegate method shouldChangeCharactersInRange to handle deleting the added address, and the bubble image, if a bubble is the item the delete action is targeting.

Rf answered 14/3, 2011 at 21:48 Comment(4)
Could you explain how you would implement this?Delatorre
The result of the code is a UIImage, and the easiest thing to do with that is to put it in a UIImageView and then place it in your view hierarchy as you would any tother UIView.Rf
So the text was never in a UITextField?Peeve
It could have been, or not - doesn't matter. In the code above the text is drawn using drawInRect and though I don't show it I passed the string as an argument. It could come from a UITextField or anywhere else.Rf
T
5

Of course, you should just use the Message UI framework from Apple now that they released it.

Tampon answered 9/3, 2011 at 14:36 Comment(2)
Thanks - I've scourered through these links before and haven't really had much luck finding the actual code which performs the behaviour I described. Also, I do use the Message UI framework when the app is sending an email - however the app also needs the ability to send a message via our own propritory messaging system - which I'm sure the Messaging UI Framework doesn't support. Please correct me if I'm wrong?Eminent
Also, it appears the file I want is: github.com/facebook/three20/blob/development/src/Three20UI/…Eminent

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