I am unable to move objects in the 2D scene view by clicking and dragging. When I switch to 3D mode, I can move them via their 3D widgets, and I am able to change their positions via the transforms in the inspector, but I’m out of luck in 2D mode. This does not occur when I start a new project.
I ran into the same issue yesterday and I finally figured out the issue. If you collapse the Sprite Renderer component within the Inspector, you get this behavior. As soon as you expand it again, the problem goes away.
I’ve reported it as a bug.
I had this problem, but no sprite renderer in any camera.
Just close the Scene tab and open it again in Window menu. That solved problem for me.
So simple, but this helped as I was originally having the same issue. Thanks for the tip!
– Tomahawktried this one, still can't select the object
– CurieI experienced this issue without sprite renderers. In my case, I had capslock on for some reason, which means that when you click on something again, it triggers a “group select” box instead of moving the object you’ve selected.
Caps lock. Who knew…
It was the CAPSLOCK indeed in my case, thanks a million!
– OritHope it helps someone: I had objects scaled negatively on some axes instead of rotating them and this cause for those objects to be un-selectable in the scene view. Fixed it by rotating instead of scaling them.
Cheers!
An easy miss is the “move selected object button”. Make sure this is selected.
Doh! yes, iLaz_99 that was it for me!
– PropendWay old thread, lol, but, now make sure the layer things are on is “pickable” or they won’t select.
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That's exactly it - thanks so much for clearing that up, it had me hesitant about making something larger in Unity, now I'm psyched :) Thanks again!
– NaganoGlad I could help! It was frustrating for sure but now that we know, it's easy enough to solve :) Happy coding...
– Shoffneryupp... fixed my issue thx :)
– HarewoodNothing of this works for me :( I have no sprite renderers, and I tried re-opening the scene. It's all in vain.
– Ghoul