It looks like in the source of ruby-debug, the call to debugger
will always stop execution whenever it is hit. So one solution is to do as was suggested by Mori in his 'ad-hoc' solution, to make a conditional around the call to debugger that you can tweak inside the debugger session itself, such that you avoid calling debugger
. This is probably the neatest solution, and what I would do unless you have some strong nagging purity issues with the code involved.
If you really want to only do this without some external conditional and inside the debugger session itself, it is possible. What you have to do is set a breakpoint in the code itself, then you can delete that breakpoint in the debugger when it is triggered:
require 'rubygems'
require 'ruby-debug'
Debugger.start
Debugger.add_breakpoint(__FILE__, __LINE__ + 2)
while true do
puts "Hi"
puts "mom"
end
Debugger.stop
This produces this sort of interaction:
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) c
Hi
mom
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) c
Hi
mom
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) info b
Num Enb What
1 y at ./debug_test.rb:10
breakpoint already hit 3 times
(rdb:1) del 1
(rdb:1) c
Hi
mom
Hi
mom
Hi
mom
...and so on.
In this way, you are setting the breakpoint in code, then deleting it when you are done. Note that any time the line Debugger.add_breakpoint
is called, it will re-set the breakpoint, so that's why it is outside of the loop and pointing 2 lines down. This technique can easily be extracted to require
-ing a script that sets the breakpoint only when loading your server - Heck, you could write a whole framework class around controlling the Debugger module however you want. Of course, if you went this far, I would just create a singleton class that helps you implement Mori's ad-hoc solution and does or does-not call the debugger statement.