Setting the SelectionMode to None has some weird issues like having to implement the Click event. You can leave the SelectionMode set to single and then create a class that overrides the CheckedListBox with just OnDrawItem. Note that in order to turn off a selected appearance, you have to turn off the Selected state and set the colors to what you want. You can get the original color from the control like I did here. This is what I came up with and should get you started in making it appear however you want.
public partial class EnhancedCheckedListBox : CheckedListBox
{
/// <summary>Overrides the OnDrawItem for the CheckedListBox so that we can customize how the items are drawn.</summary>
/// <param name="e">The System.Windows.Forms.DrawItemEventArgs object with the details</param>
/// <remarks>A CheckedListBox can only have one item selected at a time and it's always the item in focus.
/// So, don't draw an item as selected since the selection colors are hideous.
/// Just use the focus rect to indicate the selected item.</remarks>
protected override void OnDrawItem(DrawItemEventArgs e)
{
Color foreColor = this.ForeColor;
Color backColor = this.BackColor;
DrawItemState s2 = e.State;
//If the item is in focus, then it should always have the focus rect.
//Sometimes it comes in with Focus and NoFocusRect.
//This is annoying and the user can't tell where their focus is, so give it the rect.
if ((s2 & DrawItemState.Focus) == DrawItemState.Focus)
{
s2 &= ~DrawItemState.NoFocusRect;
}
//Turn off the selected state. Note that the color has to be overridden as well, but I just did that for all drawing since I want them to match.
if ((s2 & DrawItemState.Selected) == DrawItemState.Selected)
{
s2 &= ~DrawItemState.Selected;
}
//Console.WriteLine("Draw " + e.Bounds + e.State + " --> " + s2);
//Compile the new drawing args and let the base draw the item.
DrawItemEventArgs e2 = new DrawItemEventArgs(e.Graphics, e.Font, e.Bounds, e.Index, s2, foreColor, backColor);
base.OnDrawItem(e2);
}
}