I'm trying to draw a line between two points using a CALayer. Here is my code:
//positions a CALayer to be a line between a parent node and its subnodes.
-(void)makeLineLayer:(CALayer *)layer lineFromPointA:(CGPoint)pointA toPointB:(CGPoint)pointB{
NSLog([NSString stringWithFormat:@"Coordinates: \n Ax: %f Ay: %f Bx: %f By: %f", pointA.x,pointA.y,pointB.x,pointB.y]);
//find the length of the line:
CGFloat length = sqrt((pointA.x - pointB.x) * (pointA.x - pointB.x) + (pointA.y - pointB.y) * (pointA.y - pointB.y));
layer.frame = CGRectMake(0, 0, 1, length);
//calculate and set the layer's center:
CGPoint center = CGPointMake((pointA.x+pointB.x)/2, (pointA.y+pointB.y)/2);
layer.position = center;
//calculate the angle of the line and set the layer's transform to match it.
CGFloat angle = atan2f(pointB.y - pointA.y, pointB.x - pointA.x);
layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
}
I know that the length is being calculated correctly, and I'm am pretty sure that the center is also. When I run it lines are displayed that are the right length and that pass through the center point between the two points, but are not rotated correctly. At first I thought that the line was being rotated around the wrong anchor point, so I did: layer.anchorPoint = center;
, but this code fails to show any lines on the screen. What am I doing wrong
layer.anchorPoint = center;
is setting the anchor point to something way off, and the rotation would be somewhere way beyond the bonds of the screen...makes sense that it doesn't display. Do you have any idea what the problem might be though? – Ash