On collection, the garbage collector copies all live objects into another memory space, thus discarding all garbage objects in the process. A forward pointer to the copied object in new space is installed into the 'old' version of an object to ensure the collector updates all remaining references to the object correctly and doesn't erroneously copy the same object twice.
This obviously works quite well for stop-the-world-collectors. However, since pause times are long with stop-the-world, nowadays most garbage collectors allow the mutator threads to run concurrently with the collector, only stopping the mutators for a short time to do the initial stack scan.
So how can the collector ensure that the 'old' version of an object is not accessed by the mutator while/after copying it? I imagine the mutators could check for the forward pointer with some sort of read barrier, however this seems to costly to me since variables are read so often.