This is the Godot 3D default cube:
I want it to look more like this: The differences between the Default Cube and my wanted cube are: - Faces are not rendered - Every Line must be outlined with a fixed width that stays the same reguardless of camera distance
Before you assume that I already made the shader: This image is an approximation that is a purely static image made in Inkscape. I don't actually know how to translate this into a Godot Shader for use in my actual project, as I could not yet become familiar with shaders in general.
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Update: In the Godot Engine itself, I have the ability to change the preview to wireframe mode, so why isn't this also a shader available for the final game?