I am currently using NAudio to capture the sound and it only creates a wav file. I am looking for a way to encode it to an mp3 before saving the file. I found LAME but when ever i try to add the lame_enc.dll file it says "A reference could not be added. Please make sure the file is accessible, and that is a valid assembly or COM component". Any help would be appreciated.
Easiest way in .Net 4.0:
Use the visual studio Nuget Package manager console:
Install-Package NAudio.Lame
Code Snip: Send speech to a memory stream, then save as mp3:
//reference System.Speech
using System.Speech.Synthesis;
using System.Speech.AudioFormat;
//reference Nuget Package NAudio.Lame
using NAudio.Wave;
using NAudio.Lame;
using (SpeechSynthesizer reader = new SpeechSynthesizer()) {
//set some settings
reader.Volume = 100;
reader.Rate = 0; //medium
//save to memory stream
MemoryStream ms = new MemoryStream();
reader.SetOutputToWaveStream(ms);
//do speaking
reader.Speak("This is a test mp3");
//now convert to mp3 using LameEncoder or shell out to audiograbber
ConvertWavStreamToMp3File(ref ms, "mytest.mp3");
}
public static void ConvertWavStreamToMp3File(ref MemoryStream ms, string savetofilename) {
//rewind to beginning of stream
ms.Seek(0, SeekOrigin.Begin);
using (var retMs = new MemoryStream())
using (var rdr = new WaveFileReader(ms))
using (var wtr = new LameMP3FileWriter(savetofilename, rdr.WaveFormat, LAMEPreset.VBR_90)) {
rdr.CopyTo(wtr);
}
}
The file lame_enc.dll
is an unmanaged DLL, meaning that you can't just add a reference to it in your .NET application. You need a wrapper to define what the entry points are and how they're called . For lame_enc.dll
I use the Yeti
wrapper, which can be found in the code attached to this CodeProject article.
I posted a step-by-step on how to use this for MP3 encoding in response the question: change format from wav to mp3 in memory stream in NAudio. That should get you started.
Just place the lame_enc.dll in bin folder and don't try to add it to reference. After that try this code. Here you can also set bit rate like 64,128,.....
public byte[] ConvertWavToMP3(byte[] bt, uint bitrate)
{
MemoryStream ms = new MemoryStream(bt);
ms.Seek(0, SeekOrigin.Begin);
var ws = new WaveFileReader(ms);
byte[] wavdata = null;
using (MemoryStream wavstrm = new MemoryStream())
using (WaveFileWriter wavwri = new WaveFileWriter(wavstrm, ws.WaveFormat))
{
ws.CopyTo(wavwri);
wavdata = wavstrm.ToArray();
}
WaveLib.WaveFormat fmt = new WaveLib.WaveFormat(ws.WaveFormat.SampleRate, ws.WaveFormat.BitsPerSample, ws.WaveFormat.Channels);
Yeti.Lame.BE_CONFIG beconf = new Yeti.Lame.BE_CONFIG(fmt, bitrate);
byte[] srm = null;
using (MemoryStream mp3strm = new MemoryStream())
using (Mp3Writer mp3wri = new Mp3Writer(mp3strm, fmt, beconf))
{
mp3wri.Write(wavdata, 0, wavdata.Length);
byte[] mp3data = mp3strm.ToArray();
return mp3data;
}
}
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