Hey
I'm trying to create a custom post process on top of everything (including transparent objects) that requires the depth pass. I've tried using the screen-reading technique (https://docs.godotengine.org/en/3.1/tutorials/shading/advanced_postprocessing.html) but SCREEN_TEXTURE grabs the screen before transparent objects are being drawn :( What would be the best way of doing this without rendering twice the scene ?
Thank you in advance !