I read the following in an article
Immutable objects are particularly handy for implementing certain common idioms such as undo/redo and abortable transactions. Take undo for example. A common technique for implementing undo is to keep a stack of objects that somehow know how to run each command in reverse (the so-called "Command Pattern"). However, figuring out how to run a command in reverse can be tricky. A simpler technique is to maintain a stack of immutable objects representing the state of the system between successive commands. Then, to undo a command, you simply revert back to the previous system state (and probably store the current state on the redo stack).
However, the article does not show a good practical example of how immutable objects could be used to implement "undo" operations. For example... deleting 10 emails from a gmail inbox. Once you do that, it has an undo option. How would an immutable object help in this regard?