It's now possible to record a stream locally in JS using MediaRecorder
. There is a demo here and the w3c spec is here
The method startRecording
in the demo requires window.stream
to be set to the MediaStream instance.
// The nested try blocks will be simplified when Chrome 47 moves to Stable
var mediaRecorder;
var recordedBlobs;
window.stream = myMediaStreamInstance;
function startRecording() {
var options = {mimeType: 'video/webm', bitsPerSecond: 100000};
recordedBlobs = [];
try {
mediaRecorder = new MediaRecorder(window.stream, options);
} catch (e0) {
console.log('Unable to create MediaRecorder with options Object: ', e0);
try {
options = {mimeType: 'video/webm,codecs=vp9', bitsPerSecond: 100000};
mediaRecorder = new MediaRecorder(window.stream, options);
} catch (e1) {
console.log('Unable to create MediaRecorder with options Object: ', e1);
try {
options = 'video/vp8'; // Chrome 47
mediaRecorder = new MediaRecorder(window.stream, options);
} catch (e2) {
alert('MediaRecorder is not supported by this browser.\n\n' +
'Try Firefox 29 or later, or Chrome 47 or later, with Enable experimental Web Platform features enabled from chrome://flags.');
console.error('Exception while creating MediaRecorder:', e2);
return;
}
}
}
console.log('Created MediaRecorder', mediaRecorder, 'with options', options);
// do UI cleanup here
mediaRecorder.onstop = function() {/** stop */};
mediaRecorder.ondataavailable = function() {/** data avail */};
mediaRecorder.start(10); // collect 10ms of data
console.log('MediaRecorder started', mediaRecorder);
}
- https://www.w3.org/TR/mediastream-recording/
- https://simpl.info/mediarecorder/