In my total honesty, I'm not really sure to understand deeply what do you want to achieve, but I can try to answer to this question:
..cutting random circles out of each slice of cheese?
In this project I've try to re-build a typical rectangle (the piece of cheese) with random holes, then I've extract these holes and collect them to an array.
import SpriteKit
class GameScene: SKScene {
struct Cheese
{
static let color1 = SKColor(red: 255/255, green: 241/255, blue: 173/255, alpha: 1)
static let color2 = SKColor(red: 255/255, green: 212/255, blue: 0/255, alpha: 1)
static let color3 = SKColor(red: 204/255, green: 170/255, blue: 0/255, alpha: 1)
static let color4 = SKColor(red: 140/255, green: 116/255, blue: 0/255, alpha: 1)
}
let cheeseColor = [Cheese.color1,Cheese.color2,Cheese.color3,Cheese.color4]
override func didMove(to view: SKView) {
let totHoles = randomNumber(range:4...8)
let color = randomNumber(range:0...3)
let cheeseCropNode = makeCheese(size: CGSize(width:400,height:200),color: cheeseColor[color], totHoles:totHoles)
cheeseCropNode.position = CGPoint(x:0,y:-50)
addChild(cheeseCropNode)
// Start to collect and show holes
var holes = [SKNode]()
var counter = 1
let _ = cheeseCropNode.enumerateChildNodes(withName: "//hole*", using:{ node, stop in
// node is the hole
let pos = self.convert(node.position, from: cheeseCropNode)
let sprite = SKSpriteNode.init(color: .red, size: node.frame.size)
sprite.position = pos
//Remove these shapes, it's just to debug
let shape = SKShapeNode.init(rect: sprite.frame)
shape.strokeColor = .red
self.addChild(shape)
// -- end to remove
let holeTxt = SKView().texture(from: cheeseCropNode, crop: sprite.frame)
let hole = SKSpriteNode.init(texture: holeTxt)
hole.position = CGPoint(x:-(self.frame.maxX)+(100*CGFloat(counter)),y:150)
hole.name = node.name
self.addChild(hole)
holes.append(hole)
counter += 1
})
}
func randomNumber(range: ClosedRange<Int> = 1...6) -> Int {
let min = range.lowerBound
let max = range.upperBound
return Int(arc4random_uniform(UInt32(1 + max - min))) + min
}
func randomCGFloat(min: CGFloat, max: CGFloat) -> CGFloat {
return (CGFloat(arc4random()) / CGFloat(UINT32_MAX)) * (max - min) + min
}
func makeCheese(size:CGSize , color:SKColor, totHoles:Int)->SKCropNode {
let cropNode = SKCropNode()
let cheese = SKSpriteNode.init(color: color, size: size)
for i in 0..<totHoles {
let radius = randomCGFloat(min:20.0, max:50.0)
let circle = SKShapeNode(circleOfRadius: radius)
circle.position = CGPoint(x:randomCGFloat(min:-size.width/2, max:size.width/2),y:randomCGFloat(min:-size.height/2, max:size.height/2))
circle.fillColor = color
circle.blendMode = .subtract
circle.name = "hole\(i)"
cheese.addChild(circle)
}
cropNode.addChild(cheese)
cropNode.maskNode = cheese
return cropNode
}
}
Result:
P.S. Don't pay attention to red rectangles, it's just to show you the holes:
If you want the exactly reversed hole, (the negative image), you could use SKCropNode
with the hole.blendMode
, for example:
Substitute this part of the code:
// -- end to remove
let holeTxt = SKView().texture(from: cheeseCropNode, crop: sprite.frame)
let hole = SKSpriteNode.init(texture: holeTxt)
hole.position = CGPoint(x:-(self.frame.maxX)+(100*CGFloat(counter)),y:150)
hole.name = node.name
self.addChild(hole)
holes.append(hole)
counter += 1
with this part:
// -- end to remove
let holeTxt = SKView().texture(from: cheeseCropNode, crop: sprite.frame)
let hole = SKSpriteNode.init(texture: holeTxt)
hole.position = CGPoint(x:-(self.frame.maxX)+(100*CGFloat(counter)),y:150)
hole.name = node.name
let negativeCropHole = SKCropNode()
let shadow = SKShapeNode.init(rect: hole.frame)
shadow.fillColor = (node as! SKShapeNode).fillColor
shadow.strokeColor = SKColor.clear
hole.blendMode = .subtract
negativeCropHole.addChild(shadow)
negativeCropHole.maskNode = shadow
negativeCropHole.addChild(hole)
negativeCropHole.name = hole.name
self.addChild(negativeCropHole)
holes.append(negativeCropHole)
counter += 1
Result (another example):
Hope these example and this code help you to obtain your objectives, I've used rectangles to make masks but your could create CGPaths if you need.