Firstly, I think I may have titled this question poorly, but I couldn't think of the right words, so please, feel free to suggest an edit and I will make it, so that the question is more educational and relevant to others.
I know that javax.Swing simply cannot be used for an Android project, and I've accepted this and learned Android XML based UI design, but just out of curiosity, I want to know exactly why.
I realize that the screen dimensions of a phone might be something Swing wouldn't handle well, but what is to stop a developer from simply importing the javax.Swing package (besides Android Studio simply not letting it happen in the first place), however deformed and hideous Swing windows might be on an Android device screen? I also realize that AWT and SWT would also have to be imported, but the same question applies to these packages as well.
I think my lack of understanding of this might really root from a lack of understanding of how the Java Virtual Machine and the Android equivalent (is Dalvik still used, or have they switched cold-turkey to ART?).
As always, any information or reading on the subject you can provide is greatly appreciated. I really want to learn more about the fundamentals of how the JVM, Dalvik, and ART work.