I'm working with mouse events, specifically OnMouseWheel
. Many code samples refer to distance the view changes (or zoom f.i. in 3D application) as Distance = Sign(WheelDelta)*Constant
or Distance = WheelDelta / WHEEL_DELTA
or something of that kind - assuming that WheelDelta is always a multiple of 120 (WHEEL_DELTA constant = 120).
I already found that in touch interfaces / tablets input may depend on scrolling length.
I was wondering why Microsoft has set default WheelDelta to 120, why not 100 or 10 or anything else? In what other cases wheel delta may be something different from 120?