I realised that when using an InvokeCommandAcction associated to an EventTrigger, the original event was still routing up to the parent elements until it is handled. Well, I guess it is an expected behavior. But my question is how I can mark the event as Handled so it does not propagate up through the whole UI tree?
Actually, as you handle this event in a command, everything will be handled in this command, therefore it does not need to propagate. And in one corner case I found, it causes some unwanted behavior. For example, I open a new window when a user double click an element (MouseDoubleClick event). The problem is that the new windows opens and then the main window come back in front of the new one because the MouseDoubleClick event just reached the top element in the UI tree. The wanted behavior would be to keep the new window in front, but as the InvokeCommandAction lets the event propagate up, the main window takes back the focus...
What I could do is to use the CallMethodAction asset instead but as I am in a MVVM scenario, I don't want UI event arguments in my code. Even if this would let me implicitely mark the event as handled and fix the issue.
<UserControl x:Class="..."
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity">
<i:Interaction.Triggers>
<i:EventTrigger EventName="MouseDoubleClick">
<i:InvokeCommandAction Command="{Binding Path=DisplayReportCommand}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
...
</UserControl>