I'm trying to achieve a pretty basic animation using ThreeJS in my Ionic 2 application. Basically trying to rotate a cube. But the cube isn't rotating because requestAnimationFrame is being executed only once inside the render loop.
No rotating animation. I'm sharing my code below.
home.html
<ion-header>
<ion-navbar>
<ion-title>
Ionic Blank
</ion-title>
</ion-navbar>
</ion-header>
<ion-content>
<div #webgloutput></div>
</ion-content>
home.ts
import { Component, ViewChild, ElementRef } from '@angular/core';
import { NavController } from 'ionic-angular';
import * as THREE from 'three';
@Component({
selector: 'page-home',
templateUrl: 'home.html'
})
export class HomePage {
@ViewChild('webgloutput') webgloutput: ElementRef;
private renderer: any;
private scene: any;
private camera: any;
private cube: any;
constructor(public navCtrl: NavController) {
}
ngOnInit() {
this.initThree();
}
initThree() {
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize( window.innerWidth, window.innerHeight );
this.webgloutput.nativeElement.appendChild(this.renderer.domElement);
let geometry = new THREE.BoxGeometry(1, 1, 1);
let material = new THREE.MeshBasicMaterial({ color: 0x00ff00});
this.cube = new THREE.Mesh(geometry, material);
this.scene.add(this.cube);
this.camera.position.z = 5;
this.render();
}
render() {
console.log("render called");
requestAnimationFrame(() => this.render);
this.cube.rotation.x += 0.5;
this.cube.rotation.y += 0.5;
this.renderer.render(this.scene, this.camera);
}
}