Many formulas may suit your needs, depending on how fast you want the required exp to go up.
In fact, you really should make this configurable (or at least easily changed in one central location), so that you can balance the game later. In most games these (and other) formulas are determined only after playtesting
and trying out several options.
Here's one formula: First level-up happens at 50 exp; second at 150exp; third at 300 exp; fourth at 500 exp; etc. In other words, first you have to gather 50 exp, then 100 exp, then 150exp, etc. It's an Arithmetic Progression.
For levelup X
then you need 25*X*(1+X)
exp.
Added: To get it the other way round you just use basic math. Like this:
y=25*X*(1+X)
0=25*X*X+25*X-y
That's a standard Quadratic equation, and you can solve for X with:
X = (-25±sqrt(625+100y))/50
Now, since we want both X and Y to be greater than 0, we can drop one of the answers and are left with:
X = (sqrt(625+100y)-25)/50
So, for example, if we have 300 exp, we see that:
(sqrt(625+100*300)-25)/50 = (sqrt(30625)-25)/50 = (175-25)/50 = 150/50 = 3
Now, this is the 3rd levelup, so that means level 4.