What's the best way to version large amounts of binary files, say audio and video files? Git doesn't seem like it's really designed to handle large amounts of binary files.
The other issue is that content produces don't necessarily want to learn how to use a developer's tool like Git.
Has anyone found a good binary versioning companion for text based versioning systems like Git? What do game developers usually do? Is content just not versioned in many cases? Do centralized SCM's work better in this case?