Lock handler for arbitrary keys
Asked Answered
B

11

17

I have code which implements a "lock handler" for arbitrary keys. Given a key, it ensures that only one thread at a time can process that(or equals) key (which here means calling the externalSystem.process(key) call).

So far, I have code like this:

public class MyHandler {
    private final SomeWorkExecutor someWorkExecutor;
    private final ConcurrentHashMap<Key, Lock> lockMap = new ConcurrentHashMap<>();

    public void handle(Key key) {
        // This can lead to OOM as it creates locks without removing them
        Lock keyLock = lockMap.computeIfAbsent( 
            key, (k) -> new ReentrantLock()
        );
        keyLock.lock();
        try {
            someWorkExecutor.process(key);
        } finally {
            keyLock.unlock();
        }
    }
}

I understand that this code can lead to the OutOfMemoryError because no one clear map.

I think about how to make map which will accumulate limited count of elements. When limit will be exceeded then we should replace oldest access element with new(this code should synchronized with oldest element as monitor). But I don't know how to have callback which will say me that limit exceeded.

Please share your thoughts.

P.S.

I reread the task and now I see that I have limitation that handle method cannot be invoked more than 8 threads. I don't know how can it help me but I just mentioned it.

P.S.2

by @Boris the Spider was suggested nice and simple solution:

} finally {
      lockMap.remove(key);
      keyLock.unlock();
}

But after Boris noticed that code us not thread safe because it break behavior:
lets research 3 threads invoked with equally key:

  1. Thread#1 acquire the lock and now before map.remove(key);
  2. Thread#2 invokes with equals key so it wait when thread#1 release lock.
  3. then thread#1 execute map.remove(key);. After this thread#3 invokes method handle. It checks that lock for this key is absent in map thus it creates new lock and acquires it.
  4. Thread#1 releases the lock and thus thread#2 acquires it.
    Thus thread#2 and thread#3 can be invoked in parallel for equals keys. But it should not be allowed.

To avoid this situation, before map clearing we should block any thread to acquire the lock while all threads from waitset is not acquire and release the lock. Looks like it is enough complicated synchronization needed and it will lead to slow algorithm working. Maybe we should clear map from time to time when map size exceeds some limited value.

I wasted a lot of time but unfortunately I have not ideas how to achieve this.

Boony answered 27/1, 2017 at 16:13 Comment(23)
Boris the Spider like this ? } finally { lockMap.remove(keyLock); keyLock.unlock(); }Boony
@Boris the Spider but it prevent OOM errorBoony
Hmm, on second thoughts, that won't work. Scenario: 1 comes along, creates a Lock and locks it. 2 comes along and find the lock, waits. 1 finishes, unlocks and removes. 3 comes along and finds no Lock hence 2 and 3 will have concurrent access. Apologies for that brain fart.Panhellenic
@Boris the Spider Hmm...you are right but it looked niceBoony
@Boris it is really nice case. Now I really don't understand how can I delete value from map and be sure that noone want to acqure this oneBoony
@Boris what do you think about having of map which will store acquired locks and we need atomic operation which will check if key doesn't exist in acquiredMap then we can remove it from lockMapBoony
I think something like that might work. Maybe store an Locks object in the Map which contains the Lock and an AtomicInteger of acquired locks. So the operation would be 1) increment locks 2) acquire lock 3) do work 4) decrement locks 5) if 0, delete lock 6) unlock. There might still be a race hazard here however, I think, as 1) happens outside of the Lock - by necessity. Needs some more thought.Panhellenic
Consider instead using lock striping, e.g. Guava's Striped. A fixed array of locks (e.g. 1024) would probably be good enough and avoid retaining keys. Worse case a weak stripe is more flexible, but adds overhead with little practical benefit.Adversity
google has some nice concurrent caching maps. Take a look at com.google.common.cache.CacheBuilderLalittah
Yes, unless this is homework, you should use a cache library. Guava Cache is a really lightweight one, but does the hard parts like eviction correctly.Higginbotham
@Ben Manes can you provide full answer?Boony
@Mick Mnemonic I store locks in cache. As Borise noticed we can have a problems if we will delete value from cache and this value will wait lock releaseBoony
Your requirements seem quite unclear at the moment and scattered around as comments. Could you revise the description to include everything relevant? If your locks never time out, you can't prevent running out of memory eventually, right? Or are you asking for a notification solution that would release the lock when the cache times out?Higginbotham
@Mick Mnemonic thanks for your comment. I didn't think about this but I know that this code can execute only 8 threads thus I believe that we will not get OOME. Now I am adding more information to the topic.Boony
@Mick Mnemonic, please read my topic update.Boony
@Martin Serrano task is more complicated than you understood. please read topic update.Boony
The key to using a CHM for this task is not to try to have a separate "insert" then "lock" operations, but to treat the insert as the lock operation. Same on the unlock/remove side. This gets rid of the race that is fundamental in solutions like @BoristheSpider. I have used this idiom successfully to implement lock managers and fleshed out an answer below.Housetop
@Boony - how long does a typical process call take, and is it CPU-bound or does it, for example, do IO or make network calls?Housetop
@Housetop I really don't knowBoony
@Boony - it's pretty important to understand that to help drive the design. Do you at least know what type of work is done by process? Does it make network calls, for example?Housetop
@BeeOnRope, for me actually it is black boxBoony
@Housetop 1.Do you think this correct https://mcmap.net/q/708479/-lock-handler-for-arbitrary-keys ? 2.Do you agree with my comment about https://mcmap.net/q/708479/-lock-handler-for-arbitrary-keys ?Boony
1. Yes, looks fine. 2. Yes, it was racy in the same way as other earlier solutions. It looks like the code is modified now, however.Housetop
H
9

You don't need to try to limit the size to some arbitrary value - as it turns out, you can accomplish this kind of "lock handler" idiom while only storing exactly the number of keys currently locked in the map.

The idea is to use a simple convention: successfully adding the mapping to the map counts as the "lock" operation, and removing it counts as the "unlock" operation. This neatly avoids the issue of removing a mapping while some thread still has it locked and other race conditions.

At this point, the value in the mapping is only used to block other threads who arrive with the same key and need to wait until the mapping is removed.

Here's an example1 with CountDownLatch rather than Lock as the map value:

public void handle(Key key) throws InterruptedException {
    CountDownLatch latch = new CountDownLatch(1);

    // try to acquire the lock by inserting our latch as a
    // mapping for key        
    while(true) {
        CountDownLatch existing = lockMap.putIfAbsent(key, latch);
        if (existing != null) {
            // there is an existing key, wait on it
            existing.await();
        } else {
            break;
        }
    }

    try {
        externalSystem.process(key);
    } finally {
        lockMap.remove(key);
        latch.countDown();
    }
}

Here, the lifetime of the mapping is only as long as the lock is held. The map will never have more entries than there are concurrent requests for different keys.

The difference with your approach is that the mappings are not "re-used" - each handle call will create a new latch and mapping. Since you are already doing expensive atomic operations, this isn't likely to be much of a slowdown in practice. Another downside is that with many waiting threads, all are woken when the latch counts down, but only one will succeed in putting a new mapping in and hence acquiring the lock - the rest go back to sleep on the new lock.

You could build another version of this which re-uses the mappings when threads coming along and wait on an existing mapping. Basically, the unlocking thread just does a "handoff" to one of the waiting threads. Only one mapping will be used for an entire set of threads that wait on the same key - it is handed off to each one in sequence. The size is still bounded because one no more threads are waiting on a given mapping it is still removed.

To implement that, you replace the CountDownLatch with a map value that can count the number of waiting threads. When a thread does the unlock, it first checks to see if any threads are waiting, and if so wakes one to do the handoff. If no threads are waiting, it "destroys" the object (i.e., sets a flag that the object is no longer in the mapping) and removes it from the map.

You need to do the above manipulations under a proper lock, and there are a few tricky details. In practice I find the short and sweet example above works great.


1 Written on the fly, not compiled and not tested, but the idea works.

Housetop answered 28/1, 2017 at 17:25 Comment(15)
It declares two latch references, latch and existing, and initializes the latch reference to be a new CDL with value 1. The existing reference is assigned later in the loop. Anyway, I simplified that line to make it clearer now.Housetop
existing initially is not initialized and thus I believe that code will hang on line latch.await();Boony
I am not sure what happens if latch.countDown(); invokes before latch.await();Boony
@Boony - if countDown() occurs before await() then await() just returns immediately. That's a major use-case of latches - they are often counted down once after something is initialized, and so then all later await() calls just return immediately.Housetop
@Boony - I'm not sure what you mean by "existing initially is not initialized" - it is initialized immediately on declaration. It is impossible in Java to use an uninitialized variable anyway: the compiler detects it and complains.Housetop
Sure, it was correct before too. In java it is fine to do: Object o; do { o = foo(); ... } while (o != ...); The compiler is able to use control flow analysis to understand that o is always initialized before it is used.Housetop
what whould be if you have 2+ threads which wait latch.await() to the moment when you do latch.countDown();Boony
All threads waiting on the latch are released (worken up) when you count down a latch and it hits zero. Only one thread will succeed in adding it's latch to the map and hence acquire the lock, however. The other thread(s) will wait on the new latch. @gstackHousetop
lets imagine situation that thread#1 added new latch and before lockMap.remove(key); by thread#1, thread#2 and thread#3 got existing latch from map thus execute latch.await();Boony
@Boony right... then those threads (2 and 3) will wait on the latch (it has a count of 1). Later, thread-1 removes the mapping, and does countDown on the latch, releasing both thread-2 and thread-3, at which point both will do the computeIfAbsent call. Only one will succeed - let's say thread-2 - and then thread-3 will call await on the latch newly inserted by thread-2.Housetop
computIfAbsent occures before latch.await();Boony
The await and compute calls are in a loop. So the insert will happen again.Housetop
according this code I think it is possible to rewrite my initial code using tryLock in loopBoony
Probably, but you need blocking not spinning or else you'll suffer terrible performance. The code above uses the latch to put the thread to sleep until it can get the lock. If you just repeatedly call 'tryLock you won't give up the CPU and other threads will make progress only slowly.Housetop
@NicolasFilotto - yes, putIfAbsent is definitely simpler and more appropriate here: changed. I fixed the missing brace as well.Housetop
C
4

You could rely on the method compute(K key, BiFunction<? super K,? super V,? extends V> remappingFunction) to synchronize calls to your method process for a given key, you don't even need anymore to use Lock as type of the values of your map as you don't rely on it anymore.

The idea is to rely on the internal locking mechanism of your ConcurrentHashMap to execute your method, this will allow threads to execute in parallel the process method for keys whose corresponding hashes are not part of the same bin. This equivalent to the approach based on striped locks except that you don't need additional third party library.

The striped locks' approach is interesting because it is very light in term of memory footprint as you only need a limited amount of locks to do it, so the memory footprint needed for your locks is known and never changes, which is not the case of approaches that use one lock for each key (like in your question) such that it is generally better/recommended to use approaches based on striped locks for such need.

So your code could be something like this:

// This will create a ConcurrentHashMap with an initial table size of 16   
// bins by default, you may provide an initialCapacity and loadFactor
// if too much or not enough to get the expected table size in order
// increase or reduce the concurrency level of your map
// NB: We don't care much of the type of the value so I arbitrarily
// used Void but it could be any type like simply Object
private final ConcurrentMap<Key, Void> lockMap = new ConcurrentHashMap<>();

public void handle(Key lockKey) {
    // Execute the method process through the remapping Function
    lockMap.compute(
        lockKey,
        (key, value) -> {
            // Execute the process method under the protection of the
            // lock of the bin of hashes corresponding to the key
            someWorkExecutor.process(key);
            // Returns null to keep the Map empty
            return null;
        }
    );
}

NB 1: As we always returns null the map will always be empty such that you will never run out of memory because of this map.

NB 2: As we never affect a value to a given key, please note that it could also be done using the method computeIfAbsent(K key, Function<? super K,? extends V> mappingFunction):

public void handle(Key lockKey) {
    // Execute the method process through the remapping Function
    lockMap.computeIfAbsent(
        lockKey,
        key -> {
            // Execute the process method under the protection of the
            // lock of the segment of hashes corresponding to the key
            someWorkExecutor.process(key);
            // Returns null to keep the Map empty
            return null;
        }
    );
}

NB 3: Make sure that your method process never calls the method handle for any keys as you would end up with infinite loops (same key) or deadlocks (other non ordered keys, for example: If one thread calls handle(key1) and then process internally calls handle(key2) and another thread calls in parallel handle(key2) and then process internally calls handle(key1), you will get a deadlock whatever the approach used). This behavior is not specific to this approach, it will occur with any approaches.

Choirboy answered 30/1, 2017 at 18:44 Comment(18)
between actions if (!hasQueuedThreads()) { and lockMap.remove(key, this); made by thread_1 new value can be added to the map and acquire the lock by thread_2. Thus thread_1 deletes the lock from map. after this action thread_3 will add new vlue to the map and new lock will be added. Thus thread_2 and thread_3 will work in parallelBoony
That's an interesting approach - using the machinery of the CHM to do your locking without ever inserting anything into the map :). You are hostage to the internal implementation of the map, however, which wasn't really designed to call arbitrary functions like process from inside the compute function. The doc says: "Some attempted update operations on this map by other threads may be blocked while computation is in progress, so the computation should be short and simple, and must not attempt to update any other mappings of this map."Housetop
For example, what happens if process is slow, or worse, if it ends up calling back into the lock manager and trying to get another lock? I guess it deadlocks in that case...Housetop
@Housetop not it is not a deadlock, you will get the same behavior with striped locks, in other words the other threads will wait until the segment is released by the thread calling the remapping Function. You cannot have deadlocks except if your method process calls handle for another key, but you will get deadlocks with striped locks for the same reasonsChoirboy
Yes, I meant that it calls back in with another key. Yes, striped locks have a similar (?) problem (I commented also on that answer). Most of the other solutions here don't have that issue, however. Just something to note if you go this route. It isn't clear when/if it will deadlock, it just tells you not to modify the map, so you'd have to ensure you don't do it, which restricts the process call somewhat.Housetop
@Housetop if process calls handle with any keys and with any approaches (not only this one) you can get deadlocks or infinite loops cf NB #3Choirboy
False. "More locks" doesn't equal "more deadlocks" - that's no justification at all! It depends on the locking graph. You must have no cycles in your locking graph (i.e., the dependency graph of keys), and then most solutions won't deadlock. Your solution will probably trivially deadlock when even even a single thread tries to call back into the lock manager which will try to modify the mapping inside the compute call. Just be clear that in this solution you cannot call back into handle in any scenario from process as it's forbidden by the API contract of compute.Housetop
I didn't understand your last comment, but of course I'll add details to explain the pitfalls of various solutions, including my own. That's how StackOverflow works. A key behavior of a general lock manager is that it doesn't introduce deadlocks that aren't already there in the underlying code (i.e., as long as the locking graph is some kind of DAG). Solutions which share locks (striping) violate this, and solutions that do their callout inside process are even more at risk, since they may violate the contract of CHM.compute().Housetop
Of course, if the callout never calls back into the lock manager, this isn't an issue at all - but the OP doesn't know because it is a "black box", so that kind of implies you can make very few assumptions about what it does.Housetop
@NicolasFilotto A concern with this approach is that concurrency depends on the internal sizing of the hash table to determine the number of locks (table "bins"). Because the table starts at 0 and is never populated, this degrades to a single lock. You would need to provide an initial capacity to try to coerce the number of locks, which makes the code a bit obscure.Adversity
@Housetop what you quote and see as a contract violation is nothing more than a common recommendation about critical sections: they must be short and simple to prevent blocking too long the threads waiting to execute them and you need to avoid locking something else inside as it may cause deadlocks if the lock acquisition is not ordered. If one thread calls handle(key1) and then process internally calls handle(key2) and another thread calls in parallel handle(key2) and then process internally calls handle(key1), you will get a deadlock whatever the approach used even with yoursChoirboy
@Nicolas Filottosome about computeIfAbsent: after first insertion to the map we will have entry [key, null] thus WorkExecutor.process(key); won''t be called in case if this key exists in map.Boony
@Boony no we won't, WorkExecutor.process(key) will be called at each call, if the mapping function returns null nothing is added to the map check the javadoc I quote: "If the specified key is not already associated with a value, attempts to compute its value using the given mapping function and enters it into this map unless null". Feel free to check by yourself if you are not convinced.Choirboy
@Ben Manes: the default capacity is specified to be 16, so you only need to specify an explicit capacity, if that is not sufficient. Of course, even the biggest capacity doesn’t preclude hash collisions entirely.Bruin
@gstackoverflow: As Nicolas Filotto already stated, returning null implies no storage, which is crucial as ConcurrentHashMap doesn’t support storing null at all. But the general contract of Map.computeIfAbsent is to treat a stored mapping to null (if supported) as absent value anyway.Bruin
@Bruin You're right. For some reason I thought the lazy initialization of the table resulted in the first insertion to result in a single lock before resizing.Adversity
@NicolasFilotto - we will have to disagree then. The Javadoc is pretty explicit: don't modify the map from code called while inside the computeIfAbsent function. It's not a gentle admonition to keep your critical section short, it's telling you the implementation may break, deadlock etc if you do it. In fact, that's exactly what it does. So it is no idle warning.Housetop
@Housetop No need to go into an infinite and useless debate, there is a clear Nb in my answer that indicates to avoid calling process recursively as you could end up with deadlocks whatever the approach used (even yours)Choirboy
H
2

One approach is to dispense with the concurrent hash map entirely, and just use a regular HashMap with locking to perform the required manipulation of the map and lock state atomically.

At first glance, this seems to reduce the concurrency of the system, but if we assume that the process(key) call is lengthy relative the very fast lock manipulations, it works well because the process() calls still run concurrently. Only a small and fixed amount of work occurs in the exclusive critical section.

Here's a sketch:

public class MyHandler {

    private static class LockHolder {
        ReentrantLock lock = new ReentrantLock();
        int refcount = 0;
        void lock(){
            lock.lock();
        }
    } 

    private final SomeWorkExecutor someWorkExecutor;
    private final Lock mapLock = new ReentrantLock();
    private final HashMap<Key, LockHolder> lockMap = new HashMap<>();

    public void handle(Key key) {

        // lock the map
        mapLock.lock();
        LockHolder holder = lockMap.computeIfAbsent(key, k -> new LockHolder());
        // the lock in holder is either unlocked (newly created by us), or an existing lock, let's increment refcount
        holder.refcount++;
        mapLock.unlock();

        holder.lock();

        try {
            someWorkExecutor.process(key);
        } finally {
            mapLock.lock()
            keyLock.unlock();
            if (--holder.refcount == 0) {
              // no more users, remove lock holder
              map.remove(key);
            }
            mapLock.unlock();
        }
    }
}

We use refcount, which is only manipulated under the shared mapLock to keep track of how many users of the lock there are. Whenever the refcount is zero, we can get rid of the entry as we exit the handler. This approach is nice in that it is fairly easy to reason about and will perform well if the process() call is relatively expensive compared to the locking overhead. Since the map manipulation occurs under a shared lock, it is also straightforward to add additional logic, e.g., keeping some Holder objects in the map, keeping track of statistics, etc.

Housetop answered 28/1, 2017 at 18:13 Comment(7)
No, it cannot, because all refcount manipulation happens under mapLock (response to deleted comment...).Housetop
ok, it looks nice. but lock release should be in finally sectionBoony
Perhaps, if you believe exceptions can be thrown by any code after the lock (doesn't seem like it to me). In any case, it's up to you to make the code production ready. This is a sketch, offered to you free of charge :)Housetop
I need time to check your ideas, but I really want to thank youBoony
This solution works correctly but has terrible performance. Each lock operation needs two compare and swap operation, one of it is contended. With the refcount and the map lock, you are doing actually the same as the lock does by itself. BTW: With a caching solution you also prevent new lock objects being created on busy keys.Heliocentric
Of course in many important scenarios it will have totally fine performance (indistinguishable from the optimal solution where you somehow roll-your-own lock handler from the locking and synchronization primivites): when the locked region (i.e., the process call) is long. Often such a lock handler is used to ensure, for e.g., that you don't make more than one callout to the same third party remote host at the same time. Then the lock is going to be many orders of magnitude faster than the work done in the lock, so you just want the simplest solution. @HeliocentricHousetop
I think I clear about it too: "if we assume that the process(key) call is lengthy relative the very fast lock manipulations". Personally I see a lot of value in at least stating from a simple, correct, and easy to reason about (this may not be it!) solution, and going from there if some part is inadequate. One of the flaws of the proliferation of newer, more concurrent abstractions is that somehow "plain old locking" is assumed to be universally terrible, while in practice is totally fine outside of hotspots.Housetop
B
0

Thanks Ben Mane
I have found this variant.

public class MyHandler {
    private final int THREAD_COUNT = 8;
    private final int K = 100;
    private final Striped<Lock> striped = Striped.lazyWeakLock(THREAD_COUNT * K);
    private final SomeWorkExecutor someWorkExecutor = new SomeWorkExecutor();

    public void handle(Key key) throws InterruptedException {
        Lock keyLock = striped.get(key);

        keyLock.lock();
        try {
            someWorkExecutor.process(key);
        } finally {
            keyLock.unlock();
        }       
    }
}
Boony answered 28/1, 2017 at 17:23 Comment(21)
Keep in mind this doesn't offer the same guarantees of concurrency as your original code. In particular, any two different keys can collide on the same lock, and one will block the other, even though they are for different keys. If 8 threads try to process concurrently, one or more collisions is virtually guaranteed (to have 8 different keys hash perfectly to the 8 stripes is highly unlikely). I added an answer below which preserves the full concurrency of your original solution, without the infinitely growing map.Housetop
@Housetop thanks for your comment. a bit corrected the code.Boony
I don't see K used anywhere?Housetop
The use of Striped is relatively better when the size of the elements is small relative to the lock, and there are many of them and/or the operation performed in the lock (in your case, the process() call) is relatively small. For example, to implement the internals of a concurrent hash map. The upside of Striped is that you have a fixed number of locks, created at construction time and living forever. So for something like a CHM with 1 million elements, you would still need only 16 locks or whatever.Housetop
... so I don't think it's a great fit for this problem - there the number of elements is proportional to the number of threads: so you would naturally want to scale the number of locks in the same way. You don't want 800 locks if only a few threads are calling process() at once, and conversely, if you do have many threads coming in you want more locks. That's why I prefer here the solution of having exactly one live lock per thread in process (and shared among all waiting threads on the same key), which scales nicely and never results in a collision.Housetop
That mostly works if the call to process is doing a reasonable amount of work (say one millisecond or more). If it's less than that, the Striped approach may win since it avoids the overhead of map manipulation, lock creation, etc.Housetop
@Housetop A fixed Striped has the benefit of eager allocation to avoid GC overhead. In practice, at a decent size collisions tend to not be a significant bottleneck as there are fewer cores than threads (but its true, they aren't perfect). A dynamic Striped uses weak references to clean-up, which allows per-key locks. My recommendation was based on being pragmatic and keeping the code simple.Adversity
Indeed but eager allocations are both an upside and a downside - in the code above 800 locks are allocated up front regardless of the contention level.Housetop
@Housetop Since the code is using lazyWeakLock the allocation is on demand. If he used lock(n) then it would have been allocated up font.Adversity
@ben - interesting - do they also go away when unused? Otherwise the lazy allocation doesn't help much (perhaps for short running applications) because eventually they keys will spread across all the stripes. If they go away, it's nicer.Housetop
@Housetop yes. A weak reference is eligible for garbage collection if there are no strong references remaining. This allows cleanup, but also reused if the same key is frequently locked on.Adversity
Cool (I mean I know how weak references work, but not how Striped is implemented). I think the choice then comes down mostly to the type of work performed inside the locked region (IOW the process method in this example). If that work is long, and especially if it is not CPU bound, I still prefer a method that assigns each task a unique lock, since even a few collisions may be unacceptable (e.g., you really don't want one task to block an unrelated one). @BenManesHousetop
OTOH, if the works is short, or if it is purely CPU bound, Striped may be a great choice. CPU bound work is especially appealing because here the "extra" concurrency offered by exactly one lock per key isn't necessarily useful and in fact may be harmful, since you'd often rather just have ~NCPU jobs running away while blocking other jobs from starting. Striped doesn't exactly do this, however, but it at least lends credence to the idea that you don't need max parallelism.Housetop
One other note: in some cases using a Striped lock may not even be correct: if the process call ends up calling back, on another thread, with a different key, a deadlock may result if key collides with the lock already held on the original thread. This isn't theoretical - I've run into exactly this problem. For example, any time you have a DAGs and are processing the nodes in topological order (imagine Java classloading for e.g.) across threads, you rely on the the "A" properly of DAGs to avoid deadlocks. Collisions effectively break the acyclic nature. This is fairly obscure though :)Housetop
@Housetop By each task having its own lock, you mean by key? A large Striped will do that by using a weak valued map, or you can ensure that with similar code. While I had taught its author striping and gave him the code that he rewrote for Guava, I don't typically use striping anymore. Usually I find cleaner approaches or need custom code to dynamically resize based on contention. But in cases where it's too vague to answer deeper, its a good pragmatic choice to start from. There might be better alternatives, but I'd also be afraid of over complicating it.Adversity
For DAGs jumping across threads, you might consider replacing a lock with a semaphore. You're right that recursive computations cause dead/live-locks. I prefer disallowing if possible, e.g. I did that in Guava's cache and helped fix it in ConcurrentHashMap. A workaround that is often acceptable is to build the DAG out of futures to avoid recursion.Adversity
@Ben Manes what do you think about solution through Collections.syncronized over WeakHashMap ?Boony
@Housetop I want to know your opinion about previous comment too.Boony
@BenManes - yes, I mean each task has its own lock "by key".Housetop
@Boony - sure you can build a solution with WeakHashMap<Key, Lock> - basically you use your original "never remove keys" code and then rely on the weak cleanup to remove the mappings if the key has disappeared. It's quite similar to the Interner based solution below, although Interner saves you some boilerplate if you are able to synchronize directly on the object, and Interner is likely to be somewhat better under concurrency (since it is based on a concurrent map). You could also consider CacheBuilder with weakKeys().Housetop
@Boony Its a good approach if, for some reason, you can't depend on Guava. We're all arriving at the same set of solutions and its coming down to your API preferences.Adversity
H
0

Here's a short and sweet version that leverages the weak version of Guava's Interner class to do the heavily lifting of coming up with a "canonical" object for each key to use as the lock, and implementing weak reference semantics so that unused entries are cleaned up.

public class InternerHandler {
    private final Interner = Interners.newWeakInterner();

    public void handle(Key key) throws InterruptedException {
        Key canonKey = Interner.intern(key);
        synchronized (canonKey) {
            someWorkExecutor.process(key);
        }       
    }
}

Basically we ask for a canonical canonKey which is equal() to key, and then lock on this canonKey. Everyone will agree on the canonical key and hence all callers that pass equal keys will agree on the object on which to lock.

The weak nature of the Interner means that any time the canonical key isn't being used, the entry can be removed, so you avoid accumulation of entries in the interner. Later, if an equal key again comes in, a new canonical entry is chosen.

The simple code above relies on the built-in monitor to synchronize - but if this doesn't work for you (e.g., it's already used for another purpose) you can include a lock object in the Key class or create a holder object.

Housetop answered 29/1, 2017 at 4:30 Comment(4)
Note that some keys you shouldn't synchronize on, e.g. Strings. Using a surrogate lock object leads us back to Guava's weak Striped lock that does this almost identically. 😀Adversity
@BenManes - indeed, I mentioned above that you may or may not be able to use the built-in lock. In the limit of an infinitely large Striped lock, I think they look similar, yes.Housetop
@Ben Manes, please explain why some keys you shouldn't synchronize on, e.g. StringsBoony
@Boony Some types are interned and instances shared globally, e.g. -127 to 128 Integers. Then different synchronize calls might clash causing coarser locking. Ideally you'd use weak values, not keys, to avoid a race caused by collection of an equal key but different instances resulting in a new lock being used concurrently.Adversity
B
0
class MyHandler {
    private final Map<Key, Lock> lockMap = Collections.synchronizedMap(new WeakHashMap<>());
    private final SomeWorkExecutor someWorkExecutor = new SomeWorkExecutor();

    public void handle(Key key) throws InterruptedException {
        Lock keyLock = lockMap.computeIfAbsent(key, (k) -> new ReentrantLock()); 
        keyLock.lock();
        try {
            someWorkExecutor.process(key);
        } finally {
            keyLock.unlock();
        }
    }
}
Boony answered 30/1, 2017 at 6:50 Comment(0)
L
0

Creating and removing the lock object for a key each time is an costly operation in term of performance. When you do add/remove lock from concurrent map (say cache), it have to be ensure that putting/removing object from cache is itself thread-safe. So this seems not good idea but can be implemented via ConcurrentHashMap

Strip locking approach (also used by concurrent hash map internally) is better approach. From Google Guava docs it is explained as

When you want to associate a lock with an object, the key guarantee you need is that if key1.equals(key2), then the lock associated with key1 is the same as the lock associated with key2.

The crudest way to do this is to associate every key with the same lock, which results in the coarsest synchronization possible. On the other hand, you can associate every distinct key with a different lock, but this requires linear memory consumption and concurrency management for the system of locks itself, as new keys are discovered.

Striped allows the programmer to select a number of locks, which are distributed between keys based on their hash code. This allows the programmer to dynamically select a tradeoff between concurrency and memory consumption, while retaining the key invariant that if key1.equals(key2), then striped.get(key1) == striped.get(key2)

code:

//declare globally; e.g. class field level
Striped<Lock> rwLockStripes = Striped.lock(16);

    Lock lock = rwLockStripes.get("key");
    lock.lock();
    try {
        // do you work here
    } finally {
        lock.unlock();
    }

Following snipped of code can help in implementing the putting/removal of lock.

private ConcurrentHashMap<String, ReentrantLock> caches = new ConcurrentHashMap<>();

public void processWithLock(String key) {
    ReentrantLock lock = findAndGetLock(key);
    lock.lock();
    try {
        // do you work here

    } finally {
        unlockAndClear(key, lock);
    }
}

private void unlockAndClear(String key, ReentrantLock lock) {
    // *** Step 1: Release the lock.
    lock.unlock();
    // *** Step 2: Attempt to remove the lock
    // This is done by calling compute method, if given lock is present in
    // cache. if current lock object in cache is same instance as 'lock'
    // then remove it from cache. If not, some other thread is succeeded in
    // putting new lock object and hence we can leave the removal of lock object to that
    // thread.
    caches.computeIfPresent(key, (k, current) -> lock == current ? null : current);

}

private ReentrantLock findAndGetLock(String key) {
    // Merge method given us the access to the previously( if available) and
    // newer lock object together.
    return caches.merge(key, new ReentrantLock(), (older, newer) -> nonNull(older) ? older : newer);
}
Leverhulme answered 4/2, 2017 at 18:36 Comment(2)
I didn't catch your answer because you changed the names of initial topic. Why do you use 10 in Striped argument. Why do you use ReadWriteLock ?Boony
I just put example for illustration only. I have just edited code example to make it clear. While creating Stripped instance, we need to specify the number to specify the number of eagerly initialized actual Lock instances (in other words, this number limits the max number of keys which can be locked at same time). Ideally this number should in power of 2 (for fast mode) (e.g. 2, 4, 8, 16..). If we give 10, internally 16 (next available number which is power of 2) is used. Hopes this helps.Leverhulme
M
0

Instead of writing you own you might try something like JKeyLockManager. From the projects description:

JKeyLockManager provides fine-grained locking with application specific keys.

Example code given on site:

public class WeatherServiceProxy {
  private final KeyLockManager lockManager = KeyLockManagers.newManager();

  public void updateWeatherData(String cityName, float temperature) {
    lockManager.executeLocked(cityName, () -> delegate.updateWeatherData(cityName, temperature)); 
  }
Marianelamariani answered 6/2, 2017 at 9:59 Comment(0)
T
0

A simple util, which is useful to me.

public final class ReentrantKeyLock<K> {
    private final ConcurrentHashMap<K, LockWrapper> locks = new ConcurrentHashMap<>();

    public void lock(@NotNull K key) {
        LockWrapper lockWrapper = locks.compute(key, (k, v) -> v == null ? new LockWrapper() : v.incrementLock());
        lockWrapper.lock.lock();
    }

    public void unlock(@NotNull K key) {
        locks.computeIfPresent(key, (k, v) -> v.isFreeAfterUnlock() ? null : v);
    }

    private static final class LockWrapper {
        private final ReentrantLock lock = new ReentrantLock();
        private int lockCount = 1;

        private LockWrapper incrementLock() {
            lockCount++;
            return this;
        }

        private boolean isFreeAfterUnlock() {
            lock.unlock();
            return --lockCount == 0;
        }
    }
}
ReentrantKeyLock<String> keyLock = new ReentrantKeyLock<>();
keyLock.lock(key);
try {
    //do something
} finally {
    keyLock.unlock(key);
}
Treasonous answered 17/1, 2024 at 2:4 Comment(0)
M
-2

New values will be added when you call

lockMap.computeIfAbsent()

So you can just check lockMap.size() for item count.

But How are you going to find first added item? it would be better just remove items after you used them.

Mayramays answered 27/1, 2017 at 16:25 Comment(9)
As noted above, removing won't work and would lead to concurrent access.Panhellenic
Then I would suggest to add key and lock into new object and store it in ordered collection.Mayramays
Removing an old Lock won't work unless you can guarantee that the Lock is not in use.Panhellenic
Then delete like this )) if(keyLock.tryLock()) { lockMap.remove(key); keyLock.unlock(); }Mayramays
The question was "But I don't know how to have callback which will say me that limit exceeded". So written entirely answer the question. Initial question doesn't contain anything about delete logic.Mayramays
@IL Mare, it is obviously that code shouldn't change behaviourBoony
@Boony And my answer(that for having callback he can just check Map size and launch callback if count more than allowed) changed behaviour unacceptably?Mayramays
@IL Mare, sure. because deleted lock can be in useBoony
@Boony right! And finding when lock will be free is not part of "callback wich says that limit exceeded". No?Mayramays
H
-2

You can use an in process cache that stores object references, like Caffeine, Guava, EHCache or cache2k. Here is an example how to build a cache with cache2k:

final Cache<Key, Lock> locks =
  new Cache2kBuilder<Key, Lock>(){}
    .loader(
      new CacheLoader<Key, Lock>() {
        @Override
        public Lock load(Key o) {
          return new ReentrantLock();
        }
      }
    )
    .storeByReference(true)
    .entryCapacity(1000)
    .build();

The usage pattern is as you have in the question:

    Lock keyLock = locks.get(key);
    keyLock.lock();
    try {
        externalSystem.process(key);
    } finally {
        keyLock.unlock();
    }

Since the cache is limited to 1000 entries, there is an automatically cleanup of locks that are not in use any more.

There is the potential that a lock in use is evicted by the cache, if the capacity and the number of threads in the application are mismatching. This solution works perfectly for years in our applications. The cache will evict a lock that is in use, when there is a sufficiently long running task AND the capacity is exceeded. In a real application you always control the number of life threads, e.g. in a web container you would limit the number of processing threads to (example) 100. So you know that there are never more then 100 locks in use. If this is accounted for, this solution has a minimum overhead.

Keep in mind that the locking only works as long as your application runs on a single VM. You may want to take a look at distributed lock managers (DLM). Examples for products that provide distributed locks: hazelcast, infinispan, teracotta, redis/redisson.

Heliocentric answered 28/1, 2017 at 10:42 Comment(6)
Hmm, on second thoughts, that won't work. Scenario: 1 comes along, creates a Lock and locks it. 2 comes along and find the lock, waits. 1 finishes, unlocks and removes. 3 comes along and finds no Lock hence 2 and 3 will have concurrent access. Apologies for that brain fart.(c) Boris the SpiderBoony
I believe that this scenario possibleBoony
Exactly - won't work. The cache either evicts by age or last access. If a thread checks out a lock it does that once and doesn't access the Cache after that. So the Cache could, with sufficiently long running tasks, evict a key that's "in use".Panhellenic
@Boony It would work in Caffeine or Guava if you use weakValues() instead of size or expiration. That, though, is what Striped.lazyWeakLock(n) is built on.Adversity
This solution works perfectly for years in our applications. The cache will evict a lock that is in use, when there is a sufficiently long running task AND the capacity is exceeded. In a real application you always control the number of life threads, e.g. in a web container you would limit the number of processing threads to (example) 100. So you know that there are never more then 100 locks in use.Heliocentric
Updated my comment. The concerns of eviction are very relevant. This solution only works if sized appropriately. When done properly this is the solution with the least overhead.Heliocentric

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