Here are some news (I hope it's better to put them here in an answer, instead of editing my questions or to create a new question. Please feel free to move it if needed, or to tell me, so as I can rectify):
My problem was the following:
var oldmap = new GGroundOverlay("test.svg", boundaries);
map.addOverlay(oldmap);
did not work on Safari 3, Firefox and Opera (IE is not enable to draw SVG).
In fact, this code produce the insertion (in a <div>
) of the following element
<img src="test.svg" style=".....">
And Safari 4 is able to draw a SVG file as an image, but this is not the way to do for the other browser. So the idea is now to create a custom overlay for the SVG, as explained here.
That's the reason why I asked for this question (I am sorry, but HTML/javascript are not my strongest points).
And since there is a small bug with Webkit for rendering a SVG with transparent background with <object>
element, I need to use <object>
or <img>
accordingly to the browser (I don't like this, but... for the moment, it's still the quick-and-dirty experiments)
So I started with this code (still work in progress):
// create the object
function myOverlay(SVGurl, bounds)
{
this.url_ = SVGurl;
this.bounds_ = bounds;
}
// prototype
myOverlay.prototype = new GOverlay();
// initialize
myOverlay.prototype.initialize = function(map)
{
// create the div
var div = document.createElement("div");
div.style.position = "absolute";
div.setAttribute('id',"SVGdiv");
div.setAttribute('width',"900px");
div.setAttribute('height',"900px");
// add it with the same z-index as the map
this.map_ = map;
this.div_ = div;
//create new svg root element and set attributes
var svgRoot;
if (BrowserDetect.browser=='Safari')
{
// Bug in webkit: with <objec> element, Safari put a white background... :-(
svgRoot = document.createElement("img");
svgRoot.setAttribute("id", "SVGelement");
svgRoot.setAttribute("type", "image/svg+xml");
svgRoot.setAttribute("style","width:900px;height:900px");
svgRoot.setAttribute("src", "test.svg");
}
else //if (BrowserDetect.browser=='Firefox')
{
svgRoot = document.createElement("object");
svgRoot.setAttribute("id", "SVGelement");
svgRoot.setAttribute("type", "image/svg+xml");
svgRoot.setAttribute("style","width:900px;height:900px;");
svgRoot.setAttribute("data", "test.svg");
}
div.appendChild(svgRoot);
map.getPane(G_MAP_MAP_PANE).appendChild(div);
//this.redraw(true);
}
...
The draw
function is not yet written.
I still have a problem (I progress slowly, thanks to what I read/learn everywhere, and also thanks to people who answer my questions).
Now, the problem is the following : with the <object>
tag, the map is not draggable. All over the <object>
element, the mouse pointer is not "the hand icon" to drag the map, but just the normal pointer.
And I did not find how to correct this. Should I add a new mouse event (I just saw mouse event when a click or a double-click append, but not for dragging the map...) ?
Or is there another way to add this layer so as to preserve the drag-ability ?
Thank you for your comments and answers.
PS: I also try to add one by one the elements of my SVG, but... in fact... I don't know how to add them in the DOM tree. In this example, the SVG is read and parsed with GXml.parse()
, and all the elements with a given tag name are obtained (xml.documentElement.getElementsByTagName
) and added to the SVG node (svgNode.appendChild(node)
). But in my case, I need to add directly the SVG/XML tree (add all its elements), and there are different tags (<defs>
, <g>
, <circle>
, <path>
, etc.). It is may be simpler, but I don't know how to do.. :(