When I built my iOS app, it opened perfectly in the simulator on my Macbook. When I publish the app on the itunes store, the app does not work anymore. The splashscreen is shown, but stays on the screen.
Solution for me:
updated my iOS toolchain with flutter doctor
flutter clean
flutter build ios --release
in the terminalArchive in Xcode
I fix this by remove project_root/ios/Pods/
& project_root/ios/Podfile.lock
and run pod install
again after flutter clean
& flutter build ios --release
I tried various solutions. But finally i found out issue was version of my android studio(ide used for development for flutter, in my case). I updated my version to 3.2.1 and then followed instructions to run in xcode and it worked in my case. Hope it helps!
I added WidgetsFlutterBinding.ensureInitialized()
to the main page.
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyApp());
}
I had this problem with an android build of an app that uses multiple flavors, but in the end it turned out I was simply using the wrong APK file.
So the build created 3 apk files eg.
myapp.apk
myapp-test-debug.apk
myapp-test-release.apk
My assumption was to use the test-release.apk
which got the app stuck on the splash screen. Using the myapp.apk
did not have this problem.
Bit of a facepalm moment for myself but maybe this helps someone else looking for an answer!
I face the same issues, and I finally found that the root of the problem is the setting of workspace of xcode,when i change the workspace settings from legacy build system to new build system,the bug disappear . hope can help you.
Maybe Podfile is out of date.
Solution for me:
- Remove Pobfile folder and Pobfile.lock direction: "your_flutter_project/ios/"
- Run
flutter clean
- Run
flutter pub get
- Run
flutter build ios
Hope this helpful.
If non of the above solutions work for you on ios, Try this. In xcode under Targets > General. Set Main interface to Main and set luanch screen file to LaunchScreen.
This worked for me on IOS.
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