UPDATE (August 2016): It seems the browser implementations have changed and it's no longer possible to re-dispatch a WheelEvent on a different target. See the discussion here.
For an alternative solution that should work across platforms, try this:
var target = $('#container').get(0);
$('#fixed').on('wheel', function (e) {
var o = e.originalEvent;
target.scrollTop += o.deltaY;
target.scrollLeft += o.deltaX;
});
Working example: https://gist.run/?id=6a8830cb3b0564e7b16a4f31a9405386
Original answer below:
Actually, the best way to do it is to copy the original event. I've tried @Tuokakouan's code but scrolling behaves strangely (too fast) when we use a multitouch touchpad that has inertia.
Here's my code:
var target = $('#container').get(0);
$('#fixed').on('wheel', function(e){
var newEvent = new WheelEvent(e.originalEvent.type, e.originalEvent);
target.dispatchEvent(newEvent);
});
You can try it here: http://jsfiddle.net/NIXin/t2expL6u/1/
What I'm trying to do now is also to pass the touch events, without much success. Since mobile phones and touch screens are now more popular, some people might want to scroll using their fingers instead - neither of the answers offered solves that.
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with the tall content to scroll when you use the mouse wheel over the fixed content, but it would help if you said that in your question.) – Hesson