I am confused by part of the Godot Docs for the GDScript language. About midway down the page, in the "Referencing Functions" section, it says you can't store functions in variables, and then seems to immediately contradict itself.
Can Godot functions be stored in variables or not?
Referencing Functions
Contrary to Python, functions are not first class objects in GDScript. This means they cannot be stored in variables, passed as an argument to another function or be returned from other functions. This is for performance reasons.
To reference a function by name at runtime, (e.g. to store it in a variable, or pass it to another function as an argument) one must use the call or funcref helpers: