There are 2 things you need to watch:
- ensure the original key is left on the stack before the next call to
lua_next
. luaL_checkstring
will convert non-string keys to strings (as the resulting string is not in the table, it becomes an invalid key.) This is most easily done by passing luaL_checkstring
a copy of the key instead of the original.
- ensure you preserve the stack structure (i.e. pop as many values as you push) on each pass through the loop
Your function will only work for negative values of index
. You are correct that index--;
will ensure that index
still points to the table after pushing the key, but only if index
was negative (i.e. relative to the top of the stack.) If index
is an absolute or pseudo index then it this will cause it to point to the wrong item. The easiest workaround is to push another reference to the table onto the top of the stack.
Here's a minimal C program to demonstrate:
#include <lauxlib.h>
#include <lua.h>
static void iterate_and_print(lua_State *L, int index);
int main(int ac, char **av)
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
// Create a table and put it on the top of the stack
luaL_loadstring(L, "return {one=1,[2]='two',three=3}");
lua_call(L, 0, 1);
iterate_and_print(L, -1);
return 0;
}
static void iterate_and_print(lua_State *L, int index)
{
// Push another reference to the table on top of the stack (so we know
// where it is, and this function can work for negative, positive and
// pseudo indices
lua_pushvalue(L, index);
// stack now contains: -1 => table
lua_pushnil(L);
// stack now contains: -1 => nil; -2 => table
while (lua_next(L, -2))
{
// stack now contains: -1 => value; -2 => key; -3 => table
// copy the key so that lua_tostring does not modify the original
lua_pushvalue(L, -2);
// stack now contains: -1 => key; -2 => value; -3 => key; -4 => table
const char *key = lua_tostring(L, -1);
const char *value = lua_tostring(L, -2);
printf("%s => %s\n", key, value);
// pop value + copy of key, leaving original key
lua_pop(L, 2);
// stack now contains: -1 => key; -2 => table
}
// stack now contains: -1 => table (when lua_next returns 0 it pops the key
// but does not push anything.)
// Pop table
lua_pop(L, 1);
// Stack is now the same as it was on entry to this function
}