Hi,
I have two Vector3 positions, one is the position of the player, the other is the position of the mouse in the 3D world. I am spawning a bullet at the player position and then Lerp-ing it to the mouse position which works fine.
I want to make the bullet go beyond the mouse position, somehow add length to the vector.
This is how I'm moving the bullet now:
this.Position = this.Position.Lerp(this.bullet_directon, 0.09f);