So I have a Canvas with several elements on it and a 3D model (robot) which is not part of the canvas.
There is one camera in the scene so far and it is pointing at the robot. So when I run the game, it looks something like this (I have replaced the actual model with Unity objects for now):
The canvas render mode is set to “Screen Space - Overlay”.
Here’s the problem, I am using a panel for the background and its alpha is set to 0 which is why you can see the model in the picture. However, as soon as I add a background, the model disappears and sits behind the canvas like in this picture
So now I am wondering if I should be using a second camera or if there is a way around it.
What do you guys think?
Ok ty Works fine now :)
– Phlogistic