Java was designed around the idea that finalizers could be used as the primary cleanup mechanism for objects that go out of scope. Such an approach may have been almost workable when the total number of objects was small enough that the overhead of an "always scan everything" garbage collector would have been acceptable, but there are relatively few cases where finalization would be appropriate cleanup measure in a system with a generational garbage collector (which nearly all JVM implementations are going to have, because it offers a huge speed boost compared to always scanning everything).
Using Closable
along with a try-with-resources constructs is a vastly superior approach whenever it's workable. There is no guarantee that finalize
methods will get called with any degree of timeliness, and there are many situations where patterns of interrelated objects may prevent them from getting called at all. While finalize
can be useful for some purposes, such as identifying objects which got improperly abandoned while holding resources, there are relatively few purposes for which it would be the proper tool.
If you do need to use finalizers, you should understand an important principle: contrary to popular belief, finalizers do not trigger when an object is actually garbage collected"--they fire when an object would have been garbage collected but for the existence of a finalizer somewhere [including, but not limited to, the object's own finalizer]. No object can actually be garbage collected while any reference to it exists in any local variable, in any other object to which any reference exists, or any object with a finalizer that hasn't run to completion. Further, to avoid having to examine all objects on every garbage-collection cycle, objects which have been alive for awhile will be given a "free pass" on most GC cycles. Thus, if an object with a finalizer is alive for awhile before it is abandoned, it may take quite awhile for its finalizer to run, and it will keep objects to which it holds references around long enough that they're likely to also earn a "free pass".
I would thus suggest that to the extent possible, even when it's necessary to use finalizer, you should limit their use to privately-held objects which in turn avoid holding strong references to anything which isn't explicitly needed for their cleanup task.
ByteBuffer
may reduce the problems, as the implementation keeps track of the amount of allocated native memory and is capable of slowing down new allocations until potential reclaimable buffers have been processed. Of course, that’s all implementation dependent. – Mercedes