Automatically resize Canvas to fill the enclosing Parent
Asked Answered
B

3

18

I recently wanted to create an animated background in JavaFX, similar to the Swing example seen here. I used a Canvas on which to draw, as shown in Working with the Canvas API, and an AnimationTimer for the drawing loop, as shown in Animation Basics. Unfortunately, I'm not sure how to resize the Canvas automatically as the enclosing Stage is resized. What is a good approach?

image

A similar question is examined in How to make canvas Resizable in javaFX?, but the accepted answer there lacks the binding illustrated in the accepted answer here.

Bunt answered 1/8, 2015 at 11:35 Comment(2)
Possible duplicate of How to make canvas Resizable in javaFX?Placable
@smac89: Good find; question updated.Bunt
N
5

I combined both prior solutions ( @trashgod and @clataq's ) by putting the canvas in a Pane and binding it to it:

private static class CanvasPane extends Pane {

    final Canvas canvas;

    CanvasPane(double width, double height) {
        setWidth(width);
        setHeight(height);
        canvas = new Canvas(width, height);
        getChildren().add(canvas);

        canvas.widthProperty().bind(this.widthProperty());
        canvas.heightProperty().bind(this.heightProperty());
    }
}
Noon answered 11/11, 2018 at 10:42 Comment(1)
This is is the simplest approach when a custom layout isn't really essential.Bunt
B
14

In the example below, the static nested class CanvasPane wraps an instance of Canvas in a Pane and overrides layoutChildren() to make the canvas dimensions match the enclosing Pane. Note that Canvas returns false from isResizable(), so "the parent cannot resize it during layout," and Pane "does not perform layout beyond resizing resizable children to their preferred sizes." The width and height used to construct the canvas become its initial size. A similar approach is used in the Ensemble particle simulation, FireworksApp, to scale a background image while retaining its aspect ratio.

As an aside, note the difference from using fully saturated colors compared to the original. These related examples illustrate placing controls atop the animated background.

image

import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.beans.Observable;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

/**
 * @see https://mcmap.net/q/677718/-automatically-resize-canvas-to-fill-the-enclosing-parent
 * @see https://mcmap.net/q/146408/-passing-current-date
 */

public class Baubles extends Application {

    private static final int MAX = 64;
    private static final double WIDTH = 640;
    private static final double HEIGHT = 480;
    private static final Random RND = new Random();
    private final Queue<Bauble> queue = new LinkedList<>();
    private Canvas canvas;

    @Override
    public void start(Stage stage) {
        CanvasPane canvasPane = new CanvasPane(WIDTH, HEIGHT);
        canvas = canvasPane.getCanvas();
        BorderPane root = new BorderPane(canvasPane);
        CheckBox cb = new CheckBox("Animate");
        cb.setSelected(true);
        root.setBottom(cb);
        Scene scene = new Scene(root);
        stage.setScene(scene);
        stage.show();

        for (int i = 0; i < MAX; i++) {
            queue.add(randomBauble());
        }
        AnimationTimer loop = new AnimationTimer() {
            @Override
            public void handle(long now) {
                GraphicsContext g = canvas.getGraphicsContext2D();
                g.setFill(Color.BLACK);
                g.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
                for (Bauble b : queue) {
                    g.setFill(b.c);
                    g.fillOval(b.x, b.y, b.d, b.d);
                }
                queue.add(randomBauble());
                queue.remove();
            }
        };
        loop.start();
        cb.selectedProperty().addListener((Observable o) -> {
            if (cb.isSelected()) {
                loop.start();
            } else {
                loop.stop();
            }
        });
    }

    private static class Bauble {

        private final double x, y, d;
        private final Color c;

        public Bauble(double x, double y, double r, Color c) {
            this.x = x - r;
            this.y = y - r;
            this.d = 2 * r;
            this.c = c;
        }
    }

    private Bauble randomBauble() {
        double x = RND.nextDouble() * canvas.getWidth();
        double y = RND.nextDouble() * canvas.getHeight();
        double r = RND.nextDouble() * MAX + MAX / 2;
        Color c = Color.hsb(RND.nextDouble() * 360, 1, 1, 0.75);
        return new Bauble(x, y, r, c);
    }

    private static class CanvasPane extends Pane {

        private final Canvas canvas;

        public CanvasPane(double width, double height) {
            canvas = new Canvas(width, height);
            getChildren().add(canvas);
        }

        public Canvas getCanvas() {
            return canvas;
        }

        @Override
        protected void layoutChildren() {
            super.layoutChildren();
            final double x = snappedLeftInset();
            final double y = snappedTopInset();
            // Java 9 - snapSize is deprecated, use snapSizeX() and snapSizeY() accordingly
            final double w = snapSize(getWidth()) - x - snappedRightInset();
            final double h = snapSize(getHeight()) - y - snappedBottomInset();
            canvas.setLayoutX(x);
            canvas.setLayoutY(y);
            canvas.setWidth(w);
            canvas.setHeight(h);
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}
Bunt answered 1/8, 2015 at 11:35 Comment(0)
S
5

Couldn't you do this with a Binding as well? The following seems to produce the same results without having to add the derived class.

import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.beans.Observable;
import javafx.beans.binding.DoubleBinding;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

/**
 * @see https://mcmap.net/q/677718/-automatically-resize-canvas-to-fill-the-enclosing-parent
 * @see https://mcmap.net/q/146408/-passing-current-date
 */

public class Baubles extends Application {

private static final int MAX = 64;
private static final double WIDTH = 640;
private static final double HEIGHT = 480;
private static final Random RND = new Random();
private final Queue<Bauble> queue = new LinkedList<>();
private Canvas canvas;

@Override
public void start(Stage stage) {
    canvas = new Canvas(WIDTH, HEIGHT);
    BorderPane root = new BorderPane(canvas);
    CheckBox cb = new CheckBox("Animate");
    cb.setSelected(true);
    root.setBottom(cb);
    Scene scene = new Scene(root);
    stage.setScene(scene);
    stage.show();

    // Create bindings for resizing.
    DoubleBinding heightBinding = root.heightProperty()
            .subtract(root.bottomProperty().getValue().getBoundsInParent().getHeight());
    canvas.widthProperty().bind(root.widthProperty());
    canvas.heightProperty().bind(heightBinding);

    for (int i = 0; i < MAX; i++) {
        queue.add(randomBauble());
    }
    AnimationTimer loop = new AnimationTimer() {
        @Override
        public void handle(long now) {
            GraphicsContext g = canvas.getGraphicsContext2D();
            g.setFill(Color.BLACK);
            g.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
            for (Bauble b : queue) {
                g.setFill(b.c);
                g.fillOval(b.x, b.y, b.d, b.d);
            }
            queue.add(randomBauble());
            queue.remove();
        }
    };
    loop.start();
    cb.selectedProperty().addListener((Observable o) -> {
        if (cb.isSelected()) {
            loop.start();
        } else {
            loop.stop();
        }
    });
}

private static class Bauble {

    private final double x, y, d;
    private final Color c;

    public Bauble(double x, double y, double r, Color c) {
        this.x = x - r;
        this.y = y - r;
        this.d = 2 * r;
        this.c = c;
    }
}

private Bauble randomBauble() {
    double x = RND.nextDouble() * canvas.getWidth();
    double y = RND.nextDouble() * canvas.getHeight();
    double r = RND.nextDouble() * MAX + MAX / 2;
    Color c = Color.hsb(RND.nextDouble() * 360, 1, 1, 0.75);
    return new Bauble(x, y, r, c);
}

public static void main(String[] args) {
    launch(args);
}
}
Stemson answered 1/8, 2015 at 15:3 Comment(4)
Thank you for suggesting Binding. Am I correct to infer that the binding would have to change for a different root layout? I only tested CanvasPane in BorderPane and StackPane.Bunt
The details would need to change, but something similar should work. Also, the example is not perfectly general for a 'BorderPane' since some details would need to change if you had nodes in the top, left, or right positions.Stemson
Ah, I see; in a StackPane, I could bind() the canvas.heightProperty() directly to the root.heightProperty(). So far I think CanvasPane is more flexible, but plus one for a useful alternative and a concrete example of Binding arithmetic.Bunt
For reference, here's an example on binding in a StackPane.Bunt
N
5

I combined both prior solutions ( @trashgod and @clataq's ) by putting the canvas in a Pane and binding it to it:

private static class CanvasPane extends Pane {

    final Canvas canvas;

    CanvasPane(double width, double height) {
        setWidth(width);
        setHeight(height);
        canvas = new Canvas(width, height);
        getChildren().add(canvas);

        canvas.widthProperty().bind(this.widthProperty());
        canvas.heightProperty().bind(this.heightProperty());
    }
}
Noon answered 11/11, 2018 at 10:42 Comment(1)
This is is the simplest approach when a custom layout isn't really essential.Bunt

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