I am trying to implement an HTTP Server in Golang.
My problem is, I have to limit the maximum active connections count at any particular time to 20.
I am trying to implement an HTTP Server in Golang.
My problem is, I have to limit the maximum active connections count at any particular time to 20.
You can use the netutil.LimitListener
function to wrap around net.Listener
if you don't want to implement your own wrapper:-
connectionCount := 20
l, err := net.Listen("tcp", ":8000")
if err != nil {
log.Fatalf("Listen: %v", err)
}
defer l.Close()
l = netutil.LimitListener(l, connectionCount)
log.Fatal(http.Serve(l, nil))
tcpKeepAliveListener
behavior of http.ListenAndServe
? –
Dierdredieresis The trick with this is to implement your own net.Listener. I have an example of a listener here (see waitConn and WaitListener) that tracks connections (but doesn't limit them), which you can use as the inspiration for an implementation. It will be shaped something like this:
type LimitedListener struct {
sync.Mutex
net.Listener
sem chan bool
}
func NewLimitedListener(count int, l net.Listener) *net.LimitedListener {
sem := make(chan bool, count)
for i := 0; i < count; i++ {
sem <- true
}
return &net.LimitedListener{
Listener: l,
sem: sem,
}
}
func (l *LimitedListener) Addr() net.Addr { /* ... */ }
func (l *LimitedListener) Close() error { /* ... */ }
func (l *LimitedListener) Accept() (net.Conn, err) {
<-l.sem // acquire
// l.Listener.Accept (on error, release before returning)
// wrap LimitedConn
return c, nil
}
type LimitedConn struct { /* ... */ }
func (c *LimitedConn) Close() error {
/* ... */
c.sem <- true // release
}
Essentially what this is doing is creating your own implementation of net.Listener that you can give to Serve that only calls the underlying Accept when it can acquire the semaphore; the semaphore so acquired is only released when the (suitably wrapped) net.Conn is Closed. Note that technically this use of the semaphore is correct with respect to the go1.2 memory model; a simpler semaphore will be legal in future versions of Go.
With the help of channel you can limit the count of active connections.
1.At the server start up time create a channel and put equal number of limit count(in your case 20) values into the channel.
2.Remove one value from the channel while serving one request.
One example from the web
type limitHandler struct {
connc chan struct{}
handler http.Handler
}
func (h *limitHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
select {
case <-connc:
h.handler.ServeHTTP(w, req)
connc <- struct{}{}
default:
http.Error(w, "503 too busy", StatusServiceUnavailable)
}
}
func NewLimitHandler(maxConns int, handler http.Handler) http.Handler {
h := &limitHandler{
connc: make(chan struct{}, maxConns),
handler: handler,
}
for i := 0; i < maxConns; i++ {
connc <- struct{}{}
}
return h
}
connc <- struct{}{}
should probably be defer
-ed. Then, in case of a panic (that's recovered from elsewhere), the connection "slot" would still get returned to the pool. –
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