I am having trouble setting a orthographical projection matrix of dimensions 4x2 with (0,0) being in the center, (-2, -1) being at the bottom left corner, and (2, 1) being at the top right corner.
I use glutInitWindowSize(600, 300);
to initialize the window size.
In my reshape function, I use glViewport(0, 0, w, h);
to set the viewport.
Also in my reshape function, I use gluOrtho2D(-(float)w/h, (float)w/h, -2.0, 2.0);
to set the ortho.
However, when I move my mouse around to see the world coordinates, the bottom left corner is (-1, -1) and the top right corner is (1, 1). Is there something I am doing wrong here? I am assuming since I am setting bottom and top to -2 and 2 respectively in the gluOrtho2D call, it should give me the right coordinates.
Please help me out if you see anything that might be wrong.
Here is my code so far, please ignore the arm variables and drawing functions.
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <iostream>
#if 0 /*unix*/
#include <GL/glut.h>
#endif
#if 1 /*apple */
#include <GLUT/glut.h>
#include <OPENGL/gl.h>
#include <OPENGL/glext.h>
#endif
#if 0 /*windows*/
#include <io.h>
#include <fcntl.h>
#include <glut.h>
#endif
int GW, GH;
bool animfore, animupper;
float foreangle, upperangle;
using namespace std;
void drawShoulder();
void drawUpper();
void drawFore();
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
//draw shoulder
glPushMatrix();
drawShoulder();
//draw upper arm
glPushMatrix();
drawUpper();
//draw forearm
glPushMatrix();
drawFore();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutPostRedisplay();
glutSwapBuffers();
}
void drawShoulder() {
//cout << "Enters" << endl;
glBegin(GL_POLYGON);
glColor3f((float)30/255, (float)0/255, (float)30/255);
glVertex2f(-2.0, -0.4);
glVertex2f(-2.0, -1.0);
glVertex2f(-1.0, -1.0);
glVertex2f(-1.0, -0.4);
glEnd();
}
void drawUpper() {
}
void drawFore() {
}
void reshape(GLsizei w, GLsizei h) {
GW = w;
GW = h;
glViewport(0, 0, w, h);
glLoadIdentity();
gluOrtho2D(-(float)w/h, (float)w/h, -1.0, 1.0);
cout << "Enters" << endl;
}
void keyboard(unsigned char key, int x, int y) {
switch(key) {
case 'q' : case 'Q' :
exit(EXIT_SUCCESS);
break;
}
}
//control arm animations
void idle() {
if(animupper) {
}
if(animfore) {
}
}
float p2w_x(int gx) {
return (float)2.*GW/(GW*GH-GH)*gx-(float)GW/GH;
}
float p2w_y(int gy) {
int py = GH-1-gy;
return (float)2./(GH-1.)*py-1;
}
void mouseMove(int x, int y) {
cout << "(" << p2w_x(x) << "," << p2w_y(y) << ")" << endl;
}
int main(int argc, char **argv) {
// global variable intializations
GW = 600;
GH = 300;
animfore, animupper = true;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE);
// initialization
glutInitWindowSize(600, 300);
glutInitWindowPosition(100, 100);
glutCreateWindow("Robot Arm");
glClearColor(1.0, 1.0, 1.0, 1.0);
// callback functions
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutMotionFunc(mouseMove);
glutMainLoop();
}