Im using ChartJS and saving them locally, converting the chart image on canvas to data blob and then save it. But I'm having trouble setting background color of whatever canvas chart im saving, i can only save the chart without background color, confusing the user.
What I've tried so far was:
- Change the type of image/png to image/jpg
- Create a document with a style and append it as a child to my document.createElement which is going to have the image
- give style to my 'link' that is equal to the document.createElement above
But no success, the image is corrctely downloaded without background.
i was searching and found some topic:
create a canvas with background image and save
save canvas with background image
but, at the end of all the work, wasn't abble to find the solution for me.
My chart on html is:
<canvas id="divName"></canvas>
the typescript function to save the image, creating a new blob with bytearray and the type of the image is: (that code has all the tries to add background color)
saveimg(divName){
let canvas:any;
let style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = '.cssClass { background-color: "aquamarine"; }';
if(this.deviceValue != null) {
canvas = document.getElementById(this.deviceValue);
}
else {
canvas = document.getElementById(divName);
}
//SOLUTION that works BY Caleb Miller ***********
fillCanvasBackground(canvas, 'white');
function fillCanvasBackground(canvasc, color)
{
const context = canvasc.getContext('2d');
context.save();
context.globalCompositeOperation = 'destination-over';
context.fillStyle = color;
context.fillRect(0, 0, canvasc.width, canvasc.height);
context.restore();
}
// end***********************
let dataURL = canvas.toDataURL();
let datablob = dataURL.substring(dataURL.indexOf(",") + 1);
let byteCharacters = atob(datablob);
let byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
let byteArray = new Uint8Array(byteNumbers);
let blob = new Blob([byteArray], {"type": "image/jpg"});
if(navigator.msSaveBlob){
let filename = this.chartTitle + ' - ' + this.entityName;
navigator.msSaveBlob(blob, filename);
} else {
let filename =this.chartTitle + ' - ' + this.entityName;
let link = document.createElement("a");
link.onload = function() {
canvas.drawImage(0,0);
};
document.getElementsByTagName('a')[0].appendChild(style);
link.href = URL.createObjectURL(blob);
link.setAttribute('visibility','hidden');
link.download = filename;
link.style.backgroundColor = "lightblue repeat-x center";
document.body.appendChild(link).style.background = "lightblue repeat-x center";
link.click();
document.body.removeChild(link);
}
this.deviceValue = null;
}
Images to express the problem:
is it possible to add background color to a canvas image?