I just had a look at Firemonkey's grid implementation and it turns out that it is a very simple implementation (only 1800 lines which seems not much for a grid implementation). It does almost no custom painting but does instead aggregate a lot of other controls - which seems to be the Firemonkey style of doing things.
For example, each column keeps an array of controls - one for each cell. For a normal text column with 1,000,000 rows, the grid would keep 1,000,000 edit controls in memory - which seems a little crazy to me. (EDIT: not so sure now if that assumption is right. It seems to take the visibility of cells into account, which could mean it does provide something like a virtual mode, but I'm not quite sure...)
My question: Without any doubt, this component-aggregating design of Firemonkey seems simple and elegant but does it really scale well with the amount of data that has to be displayed in the grid? I cannot imagine that it does perform well with a large number of rows. What is the Firemonkey way of handling large amounts of data?
Thanks for any input.