From this Wikipedia article:
http://en.wikipedia.org/wiki/Hamiltonian_path_problem
A randomized algorithm for Hamiltonian path that is fast on most graphs is the following: Start from a random vertex, and continue if there is a neighbor not visited. If there are no more unvisited neighbors, and the path formed isn't Hamiltonian, pick a neighbor uniformly at random, and rotate using that neighbor as a pivot. (That is, add an edge to that neighbor, and remove one of the existing edges from that neighbor so as not to form a loop.) Then, continue the algorithm at the new end of the path.
I don't quite understand how this pivoting process is supposed to work. Can someone explain this algorithm in more detail? Perhaps we can eventually update the Wiki article with a more clear description.
Edit 1: I think I understand the algorithm now, but it seems like it only works for undirected graphs. Can anyone confirm that?
Here's why I think it only works for undirected graphs:
alt text http://www.michaelfogleman.com/static/images/graph.png
Pretend the vertices are numbered like so:
123
456
789
Let's say my path so far is: 9, 5, 4, 7, 8
. 8's neighbors have all been visited. Let's say I choose 5 to remove an edge from. If I remove (9, 5), I just end up creating a cycle: 5, 4, 7, 8, 5
, so it seems I have to remove (5, 4) and create (8, 5). If the graph is undirected, that's fine and now my path is 9, 5, 8, 7, 4. But if you imagine those edges being directed, that's not necessarily a valid path, since (8, 5) is an edge but (5, 8) might not be.
Edit 2: I guess for a directed graph I could create the (8, 5) connection and then let the new path be just 4, 7, 8, 5
, but that seems counter productive since I have to chop off everything that previously led up to vertex 5.
A
is interpreted as "all verticesX
for which an edgeA
->X
exists". – AnnaleeFindEnd
as you called it in your pseudo-code? See my Edit 2. – Galacto