Let's take implementation of the std::unique_lock
from the Standard Library:
struct defer_lock_t { explicit defer_lock_t() = default; };
struct try_to_lock_t { explicit try_to_lock_t() = default; };
struct adopt_lock_t { explicit adopt_lock_t() = default; };
inline constexpr defer_lock_t defer_lock {};
inline constexpr try_to_lock_t try_to_lock {};
inline constexpr adopt_lock_t adopt_lock {};
unique_lock (mutex_type& m, defer_lock_t t) noexcept;
unique_lock (mutex_type& m, try_to_lock_t t);
unique_lock (mutex_type& m, adopt_lock_t t);
Is there a reason why one wouldn't/couldn't/shouldn't use enums instead of structs to implement tag dispatching? Such as:
enum defer_lock_t { defer_lock };
enum try_to_lock_t { try_to_lock };
enum adopt_lock_t { adopt_lock };
unique_lock (mutex_type& m, defer_lock_t t) noexcept;
unique_lock (mutex_type& m, try_to_lock_t t);
unique_lock (mutex_type& m, adopt_lock_t t);
The latter is more concise.
The only advantage of using structs that I can think of is inheritance (eg, iterator tags). But in all other cases, why not use enum?
explicit
construction. If for nothing else, to improve error messages. – Paper