I've got a C++ data-structure that is a required "scratchpad" for other computations. It's not long-lived, and it's not frequently used so not performance critical. However, it includes a random number generator amongst other updatable tracking fields, and while the actual value of the generator isn't important, it is important that the value is updated rather than copied and reused. This means that in general, objects of this class are passed by reference.
If an instance is only needed once, the most natural approach is to construct them whereever needed (perhaps using a factory method or a constructor), and then passing the scratchpad to the consuming method. Consumers' method signatures use pass by reference since they don't know this is the only use, but factory methods and constructors return by value - and you can't pass unnamed temporaries by reference.
Is there a way to avoid clogging the code with nasty temporary variables? I'd like to avoid things like the following:
scratchpad_t<typeX<typeY,potentially::messy>, typename T> useless_temp = factory(rng_parm);
xyz.initialize_computation(useless_temp);
I could make the scratchpad intrinsically mutable
and just label all parameters const &
, but that doesn't strike me as best-practice since it's misleading, and I can't do this for classes I don't fully control. Passing by rvalue reference would require adding overloads to all consumers of scratchpad, which kind of defeats the purpose - having clear and concise code.
Given the fact that performance is not critical (but code size and readability are), what's the best-practice approach to passing in such a scratchpad? Using C++0x features is OK if required but preferably C++03-only features should suffice.
Edit: To be clear, using a temporary is doable, it's just unfortunate clutter in code I'd like to avoid. If you never give the temporary a name, it's clearly only used once, and the fewer lines of code to read, the better. Also, in constructors' initializers, it's impossible to declare temporaries.
useless_temp
is actually reused several times and is thus not useless. Passing by value in that scenario would mean reusing the same value multiple times, breaking the scratchpad. Think of the passing a random number generator by value - if you do that twice, both instances will produce precisely the same random number sequence, hardly desirable. – Moss