It is possible with __getattr__
and custom %MethodCode
; however, there are a few points to take into consideration:
- An intermediate type/object needs to be created, as
a.x
will return an object that provides __getitem__
and __setitem__
. Both methods should raise an IndexError
when out of bounds occurs, as this is part of the old protocol used to iterate via __getitem__
; without it, a crash would occur when iterating over a.x
.
In order to guarantee the lifetime of the vector, the a.x
object needs to maintain a reference to the object that owns the vector (a
). Consider the following code:
a = A()
x = a.x
a = None # If 'x' has a reference to 'a.v' and not 'a', then it may have a
# dangling reference, as 'a' is refcounted by python, and 'a.v' is
# not refcounted.
Writing %MethodCode
can be difficult, especially when having to manage the reference counting during error cases. It requires an understanding of the python C API and SIP.
For an alternative solution, consider:
- Design the python bindings to provide functionality.
- Design class(es) in python to provide the pythonic interface that uses the bindings.
While the approach has a few drawbacks, such as the code is separated into more files that may need to be distributed with the library, it does provide some major benefits:
- It is much easier to implement a pythonic interface in python than in C or the interoperability library's interface.
- Support for slicing, iterators, etc. can be more naturally implemented in python, instead of having to manage it through the C API.
- Can leverage python's garbage collector to manage the lifetime of the underlying memory.
- The pythonic interface is decoupled from whatever implementation is being used to provide interoperability between python and C++. With a flatter and simpler binding interface, changing between implementations, such as Boost.Python and SIP, is much easier.
Here is an walk-through demonstrating this approach. First, we start with the basic A
class. In this example, I have provided a constructor that will set some initial data.
a.hpp
:
#ifndef A_HPP
#define A_HPP
#include <vector>
class A
{
std::vector< double > v;
public:
A() { for ( int i = 0; i < 6; ++i ) v.push_back( i ); }
double& x( int i ) { return v[2*i]; }
double x( int i ) const { return v[2*i]; }
double& y( int i ) { return v[2*i+1]; }
double y( int i ) const { return v[2*i+1]; }
std::size_t size() const { return v.size() / 2; }
};
#endif // A_HPP
Before doing the bindings, lets examine the A
interface. While it is an easy interface to use in C++, it has some difficulties in python:
- Python does not support overloaded methods, and idioms to support overloading will fail when the argument type/counts are the same.
- The concept of a reference to a double (float in Python) is different between the two languages. In Python, the float is an immutable type, so its value cannot be changed. For example, in Python the statement
n = a.x[0]
binds n
to reference the float
object returned from a.x[0]
. The assignment n = 4
rebinds n
to reference the int(4)
object; it does not set a.x[0]
to 4
.
__len__
expects int
, not std::size_t
.
Lets create a basic intermediate class that will help simplify the bindings.
pya.hpp
:
#ifndef PYA_HPP
#define PYA_HPP
#include "a.hpp"
struct PyA: A
{
double get_x( int i ) { return x( i ); }
void set_x( int i, double v ) { x( i ) = v; }
double get_y( int i ) { return y( i ); }
void set_y( int i, double v ) { y( i ) = v; }
int length() { return size(); }
};
#endif // PYA_HPP
Great! PyA
now provides member functions that do not return references, and length is returned as an int
. It is not the best of interfaces, the bindings are being designed to provide the needed functionality, rather than the desired interface.
Now, lets write some simple bindings that will create class A
in the cexample
module.
Here is the bindings in SIP:
%Module cexample
class PyA /PyName=A/
{
%TypeHeaderCode
#include "pya.hpp"
%End
public:
double get_x( int );
void set_x( int, double );
double get_y( int );
void set_y( int, double );
int __len__();
%MethodCode
sipRes = sipCpp->length();
%End
};
Or if you prefer Boost.Python:
#include "pya.hpp"
#include <boost/python.hpp>
BOOST_PYTHON_MODULE(cexample)
{
using namespace boost::python;
class_< PyA >( "A" )
.def( "get_x", &PyA::get_x )
.def( "set_x", &PyA::set_x )
.def( "get_y", &PyA::get_y )
.def( "set_y", &PyA::set_y )
.def( "__len__", &PyA::length )
;
}
Due to the PyA
intermediate class, both of the bindings are fairly simple. Additionally, this approach requires less SIP and Python C API knowledge, as it requires less code within %MethodCode
blocks.
Finally, create example.py
that will provide the desired pythonic interface:
class A:
class __Helper:
def __init__( self, data, getter, setter ):
self.__data = data
self.__getter = getter
self.__setter = setter
def __getitem__( self, index ):
if len( self ) <= index:
raise IndexError( "index out of range" )
return self.__getter( index )
def __setitem__( self, index, value ):
if len( self ) <= index:
raise IndexError( "index out of range" )
self.__setter( index, value )
def __len__( self ):
return len( self.__data )
def __init__( self ):
import cexample
a = cexample.A()
self.x = A.__Helper( a, a.get_x, a.set_x )
self.y = A.__Helper( a, a.get_y, a.set_y )
In the end, the bindings provide the functionality we need, and python creates the interface we want. It is possible to have the bindings provide the interface; however, this can require a rich understanding of the differences between the two languages and the binding implementation.
>>> from example import A
>>> a = A()
>>> for x in a.x:
... print x
...
0.0
2.0
4.0
>>> a.x[0] = 4
>>> for x in a.x:
... print x
...
4.0
2.0
4.0
>>> x = a.x
>>> a = None
>>> print x[0]
4.0