On Linux you can probably setup custom signal handler (eg. using signal()) that will contain wait for another signal (eg. using sigsuspend()). You then send the signals using pthread_kill() or tgkill(). It is important to use so-called "realtime signals" for this, because normal signals like SIGUSR1 and SIGUSR2 don't get queued, which means that they can get lost under high load conditions. You send a signal several times, but it gets received only once, because before while signal handler is running, new signals of the same kind are ignored. So if you have concurent threads doing PAUSE/RESUME , you can loose RESUME event and cause deadlock. On the other hand, the pending realtime signals (like SIGRTMIN+1 and SIGRTMIN+2) are not deduplicated, so there can be several same rt signals in queue at the same time.
DISCLAIMER: I had not tried this yet. But in theory it should work.
Also see man 7 signal-safety. There is a list of calls that you can safely call in signal handlers. Fortunately sigsuspend() seems to be one of them.
UPDATE: I have working code right here:
//Filename: pthread_pause.c
//Author: Tomas 'Harvie' Mudrunka 2021
//Build: CFLAGS=-lpthread make pthread_pause; ./pthread_pause
//Test: valgrind --tool=helgrind ./pthread_pause
//I've wrote this code as excercise to solve following stack overflow question:
// https://mcmap.net/q/663107/-how-to-pause-a-pthread-any-time-i-want/68119116#68119116
#define _GNU_SOURCE //pthread_yield() needs this
#include <signal.h>
#include <pthread.h>
//#include <pthread_extra.h>
#include <semaphore.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <unistd.h>
#include <errno.h>
#include <sys/resource.h>
#include <time.h>
#define PTHREAD_XSIG_STOP (SIGRTMIN+0)
#define PTHREAD_XSIG_CONT (SIGRTMIN+1)
#define PTHREAD_XSIGRTMIN (SIGRTMIN+2) //First unused RT signal
pthread_t main_thread;
sem_t pthread_pause_sem;
pthread_once_t pthread_pause_once_ctrl = PTHREAD_ONCE_INIT;
void pthread_pause_once(void) {
sem_init(&pthread_pause_sem, 0, 1);
}
#define pthread_pause_init() (pthread_once(&pthread_pause_once_ctrl, &pthread_pause_once))
#define NSEC_PER_SEC (1000*1000*1000)
// timespec_normalise() from https://github.com/solemnwarning/timespec/
struct timespec timespec_normalise(struct timespec ts)
{
while(ts.tv_nsec >= NSEC_PER_SEC) {
++(ts.tv_sec); ts.tv_nsec -= NSEC_PER_SEC;
}
while(ts.tv_nsec <= -NSEC_PER_SEC) {
--(ts.tv_sec); ts.tv_nsec += NSEC_PER_SEC;
}
if(ts.tv_nsec < 0) { // Negative nanoseconds isn't valid according to POSIX.
--(ts.tv_sec); ts.tv_nsec = (NSEC_PER_SEC + ts.tv_nsec);
}
return ts;
}
void pthread_nanosleep(struct timespec t) {
//Sleep calls on Linux get interrupted by signals, causing premature wake
//Pthread (un)pause is built using signals
//Therefore we need self-restarting sleep implementation
//IO timeouts are restarted by SA_RESTART, but sleeps do need explicit restart
//We also need to sleep using absolute time, because relative time is paused
//You should use this in any thread that gets (un)paused
struct timespec wake;
clock_gettime(CLOCK_MONOTONIC, &wake);
t = timespec_normalise(t);
wake.tv_sec += t.tv_sec;
wake.tv_nsec += t.tv_nsec;
wake = timespec_normalise(wake);
while(clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &wake, NULL)) if(errno!=EINTR) break;
return;
}
void pthread_nsleep(time_t s, long ns) {
struct timespec t;
t.tv_sec = s;
t.tv_nsec = ns;
pthread_nanosleep(t);
}
void pthread_sleep(time_t s) {
pthread_nsleep(s, 0);
}
void pthread_pause_yield() {
//Call this to give other threads chance to run
//Wait until last (un)pause action gets finished
sem_wait(&pthread_pause_sem);
sem_post(&pthread_pause_sem);
//usleep(0);
//nanosleep(&((const struct timespec){.tv_sec=0,.tv_nsec=1}), NULL);
//pthread_nsleep(0,1); //pthread_yield() is not enough, so we use sleep
pthread_yield();
}
void pthread_pause_handler(int signal) {
//Do nothing when there are more signals pending (to cleanup the queue)
//This is no longer needed, since we use semaphore to limit pending signals
/*
sigset_t pending;
sigpending(&pending);
if(sigismember(&pending, PTHREAD_XSIG_STOP)) return;
if(sigismember(&pending, PTHREAD_XSIG_CONT)) return;
*/
//Post semaphore to confirm that signal is handled
sem_post(&pthread_pause_sem);
//Suspend if needed
if(signal == PTHREAD_XSIG_STOP) {
sigset_t sigset;
sigfillset(&sigset);
sigdelset(&sigset, PTHREAD_XSIG_STOP);
sigdelset(&sigset, PTHREAD_XSIG_CONT);
sigsuspend(&sigset); //Wait for next signal
} else return;
}
void pthread_pause_enable() {
//Having signal queue too deep might not be necessary
//It can be limited using RLIMIT_SIGPENDING
//You can get runtime SigQ stats using following command:
//grep -i sig /proc/$(pgrep binary)/status
//This is no longer needed, since we use semaphores
//struct rlimit sigq = {.rlim_cur = 32, .rlim_max=32};
//setrlimit(RLIMIT_SIGPENDING, &sigq);
pthread_pause_init();
//Prepare sigset
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, PTHREAD_XSIG_STOP);
sigaddset(&sigset, PTHREAD_XSIG_CONT);
//Register signal handlers
//signal(PTHREAD_XSIG_STOP, pthread_pause_handler);
//signal(PTHREAD_XSIG_CONT, pthread_pause_handler);
//We now use sigaction() instead of signal(), because it supports SA_RESTART
const struct sigaction pause_sa = {
.sa_handler = pthread_pause_handler,
.sa_mask = sigset,
.sa_flags = SA_RESTART,
.sa_restorer = NULL
};
sigaction(PTHREAD_XSIG_STOP, &pause_sa, NULL);
sigaction(PTHREAD_XSIG_CONT, &pause_sa, NULL);
//UnBlock signals
pthread_sigmask(SIG_UNBLOCK, &sigset, NULL);
}
void pthread_pause_disable() {
//This is important for when you want to do some signal unsafe stuff
//Eg.: locking mutex, calling printf() which has internal mutex, etc...
//After unlocking mutex, you can enable pause again.
pthread_pause_init();
//Make sure all signals are dispatched before we block them
sem_wait(&pthread_pause_sem);
//Block signals
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, PTHREAD_XSIG_STOP);
sigaddset(&sigset, PTHREAD_XSIG_CONT);
pthread_sigmask(SIG_BLOCK, &sigset, NULL);
sem_post(&pthread_pause_sem);
}
int pthread_pause(pthread_t thread) {
sem_wait(&pthread_pause_sem);
//If signal queue is full, we keep retrying
while(pthread_kill(thread, PTHREAD_XSIG_STOP) == EAGAIN) usleep(1000);
pthread_pause_yield();
return 0;
}
int pthread_unpause(pthread_t thread) {
sem_wait(&pthread_pause_sem);
//If signal queue is full, we keep retrying
while(pthread_kill(thread, PTHREAD_XSIG_CONT) == EAGAIN) usleep(1000);
pthread_pause_yield();
return 0;
}
void *thread_test() {
//Whole process dies if you kill thread immediately before it is pausable
//pthread_pause_enable();
while(1) {
//Printf() is not async signal safe (because it holds internal mutex),
//you should call it only with pause disabled!
//Will throw helgrind warnings anyway, not sure why...
//See: man 7 signal-safety
pthread_pause_disable();
printf("Running!\n");
pthread_pause_enable();
//Pausing main thread should not cause deadlock
//We pause main thread here just to test it is OK
pthread_pause(main_thread);
//pthread_nsleep(0, 1000*1000);
pthread_unpause(main_thread);
//Wait for a while
//pthread_nsleep(0, 1000*1000*100);
pthread_unpause(main_thread);
}
}
int main() {
pthread_t t;
main_thread = pthread_self();
pthread_pause_enable(); //Will get inherited by all threads from now on
//you need to call pthread_pause_enable (or disable) before creating threads,
//otherwise first (un)pause signal will kill whole process
pthread_create(&t, NULL, thread_test, NULL);
while(1) {
pthread_pause(t);
printf("PAUSED\n");
pthread_sleep(3);
printf("UNPAUSED\n");
pthread_unpause(t);
pthread_sleep(1);
/*
pthread_pause_disable();
printf("RUNNING!\n");
pthread_pause_enable();
*/
pthread_pause(t);
pthread_unpause(t);
}
pthread_join(t, NULL);
printf("DIEDED!\n");
}
I am also working on library called "pthread_extra", which will have stuff like this and much more. Will publish soon.
UPDATE2: This is still causing deadlocks when calling pause/unpause rapidly (removed sleep() calls). Printf() implementation in glibc has mutex, so if you suspend thread which is in middle of printf() and then want to printf() from your thread which plans to unpause that thread later, it will never happen, because printf() is locked. Unfortunately i've removed the printf() and only run empty while loop in the thread, but i still get deadlocks under high pause/unpause rates. and i don't know why. Maybe (even realtime) Linux signals are not 100% safe. There is realtime signal queue, maybe it just overflows or something...
UPDATE3: i think i've managed to fix the deadlock, but had to completely rewrite most of the code. Now i have one (sig_atomic_t) variable per each thread which holds state whether that thread should be running or not. Works kinda like condition variable. pthread_(un)pause() transparently remembers this for each thread. I don't have two signals. now i only have one signal. handler of that signal looks at that variable and only blocks on sigsuspend() when that variable says the thread should NOT run. otherwise it returns from signal handler. in order to suspend/resume the thread i now set the sig_atomic_t variable to desired state and call that signal (which is common for both suspend and resume). It is important to use realtime signals to be sure handler will actualy run after you've modified the state variable. Code is bit complex because of the thread status database. I will share the code in separate solution as soon as i manage to simplify it enough. But i want to preserve the two signal version in here, because it kinda works, i like the simplicity and maybe people will give us more insight on how to optimize it.
UPDATE4: I've fixed the deadlock in original code (no need for helper variable holding the status) by using single handler for two signals and optimizing signal queue a bit. There is still some problem with printf() shown by helgrind, but it is not caused by my signals, it happens even when i do not call pause/unpause at all. Overall this was only tested on LINUX, not sure how portable the code is, because there seem to be some undocumented behaviour of signal handlers which was originaly causing the deadlock.
Please note that pause/unpause cannot be nested. if you pause 3 times, and unpause 1 time, the thread WILL RUN. If you need such behaviour, you should create some kind of wrapper which will count the nesting levels and signal the thread accordingly.
UPDATE5: I've improved robustness of the code by following changes: I ensure proper serialization of pause/unpause calls by use of semaphores. This hopefuly fixes last remaining deadlocks. Now you can be sure that when pause call returns, the target thread is actualy already paused. This also solves issues with signal queue overflowing. Also i've added SA_RESTART flag, which prevents internal signals from causing interuption of IO waits. Sleeps/delays still have to be restarted manualy, but i provide convenient wrapper called pthread_nanosleep() which does just that.
UPDATE6: i realized that simply restarting nanosleep() is not enough, because that way timeout does not run when thread is paused. Therefore i've modified pthread_nanosleep() to convert timeout interval to absolute time point in the future and sleep until that. Also i've hidden semaphore initialization, so user does not need to do that.